Lottery Sales; Growth Up 3.1%; North America, Europe Up; Asia Pacific
BASEL, Switzerland (August 10, 2016)
-- Lotteries worldwide experienced a generally positive start to 2016.
First-quarter on first-quarter sales were up sharply in North America, thanks
mostly to the record-breaking Powerball draw of January 2016, and were also up
moderately in Europe. However, these results were offset by a contraction in
sales in the Asia Pacific region. Overall, first-quarter on first-quarter sales
grew by 3.1% globally.
The North American market enjoyed
the most auspicious start to 2016, with participating North American lotteries
reporting an aggregate first-quarter on first-quarter increase in sales of
15.7%. Lotteries across the continent swept the board with positive results, on
the back of the USD 1.6 billion Powerball jackpot of January 2016 in the US,
and the performance of Lotto Max in Canada. In the US, three players each beat
odds of 1 in 292 million to take home a one-third share of the main prize.
In the excitement created by the
worlds largest-ever jackpot, Powerball players spent an estimated USD 2.6
billion on the record-breaking event, with most of this outlay taking place in
the final two weeks prior to the draw just two weeks earlier, the first
prize had stood at USD 400 million. The effect of the huge jackpot on Q1 2016
sales was felt across the entire country, with Q1-on-Q1 sales up by double
digits in percentage terms at every participating US lottery. In California,
for instance, the USD 1.6 billion Powerball draw provided a phenomenal lift to
sales at the California Lottery, with first-quarter on first-quarter sales
rising by 23.7%.
Indeed, for the roll sequence that
began on Saturday November 7, 2015, and that concluded on Wednesday January 13,
2016, the California Lottery enjoyed total Powerball sales of USD 386.0
million. To put this into context, the lotterys budget for the entire
fiscal year had estimated Powerball sales of USD 415.0 million. In particular,
for the January 13 draw alone, Californias Powerball sales totaled just
over USD 179 million; prior to this historic draw sequence, the lottery
typically averaged around USD 2.2 million in Powerball sales per draw. A
similar story was replayed throughout the U.S, from California to Florida. Thus
Tom Delacenserie, Florida Lottery Secretary, remarked, The Florida
Lottery had a phenomenal third [financial] quarter.
With its best January on record for
Scratch-Off sales, and USD 1.76 billion in total ticket sales, the Lottery
transferred approximately USD 519 million to the Educational Enhancement Trust
Fund (EETF) between January and March. Secretary Delacenserie continued,
The third [financial] quarter often produces the Lotterys highest
sales, and thanks to the world-record Powerball jackpot, this year was no
exception. The nearly 10-week Powerball jackpot run that led to a USD 1.6
billion jackpot, resulted in Florida ticket sales of USD 283 million, with
Florida players winning USD 558.8 million in prizes and more than USD 114
million in revenue raised for Florida students and schools. Not to be
outdone, lotteries north of the US-Canadian border also recorded very positive
Q1-on-Q1 results, with Ontario Lottery and Gaming seeing its sales rise by
15.2% for Q1 2016 versus Q1 2015, and BCLC seeing its sales increase by 10.5%
over the same timeframes. Similar to the US, the growth in sales at the
Canadian lotteries appears to have been driven at least in part by interest in
the Lotto Max block game, which saw a CAD 60 million jackpot in March 2016.
Indeed, the past fiscal year saw a record number of Lotto Maxes, as well as a
record number of MaxMillions draws.
The African market also performed
robustly in Q1 2016. Participating African lotteries reported an aggregate
increase in sales of 13% for Q1 2016, as against Q1 2015, with the main
contribution coming from the strong showing of the South African National
Lottery. Moroccos La Marocaine des Jeux also continued its good form,
reporting an increase in sales of 8.8% for Q1 2016 over Q1 2015, while
Ghanas National Lottery Authority continued on in its recent positive
run, reporting a first-quarter on first-quarter increase in sales of 5.5%.
Offsetting these results, sales at the Mauritius National Lottery contracted
sharply for Q1 2016, as against the corresponding revenue period of 2015.
Europe presented a more mixed
picture, with gains at Norways Norsk Tipping and Frances Francaise
des Jeux being counterbalanced in part by a contraction in sales at
Greeces OPAP and Polands Totalisator Sportowy. Collectively,
participating European lotteries registered an aggregate increase in sales of
4.9% for Q1 2016, versus the corresponding quarter of 2015. For its part, Norsk
Tipping reported an increase in sales of 9% for the first three months of 2016,
as against the first three months of the year prior, while Francaise des Jeux
witnessed a first-quarter on first-quarter increase in sales of 8.2%.
Europes largest lottery, Italys Lottomatica, also enjoyed a good
start to 2016, recording a rise in sales of 6.6% over the period
JanuaryMarch 2016, as against the comparable revenue period of the
On the other hand, revenues at
Greeces OPAP for the first quarter of 2016 were down 6.4% on the
corresponding quarter of 2015 on the back of a drop in sports betting, while
sales at Polands Totalizator Sportowy also moderated.
In Latin America, participating
Latin American lotteries reported an aggregate increase in sales of 3.5%, on
the basis of revised reporting measures from Argentinas Lotería
Nacional Sociedad del Estado. The Argentinian national lottery was once again
the regions strongest performer, reporting a double-digit percentage
increase in sales for the first quarter of 2016, as against the first quarter
of 2015. Elsewhere in the region, performance was more muted. For its part,
Mexicos Lotería National para la Asistencia Pública
reported a first-quarter on first-quarter increase in sales of 5.8%, while
sales at Brazils Caixa Econômica Federal held steady. On the other
hand, relative to first quarter 2015 sales, first quarter 2016 sales at
Chiles Polla Chilena contracted, the dip in sales being apparently
attributable to the very strong first-quarter 2015 showing of Pollas
flagship Lotto product.
In the Asia Pacific region, positive
results from Australias Lotterywest and Hong Kongs HKJC were not
enough to compensate for a contraction in sales at the mainland Chinese
lotteries, with the result that participating Asia Pacific lotteries saw
aggregate first-quarter on first-quarter sales contract by 3.5%. The mainland
Chinese lotteries in particular had a slow start to the year, with sales only
beginning to pick up in the last month of the quarter. In consequence, China
Sports Lottery recorded a Q1-on-Q1 decrease in sales of 7%, while the Chinese
Welfare lottery recorded a Q1-on-Q1 decrease in sales of 1.9%. Particularly
affected were keno-type lottery ticket sales, which declined 47.3% in Q1 2016,
as against Q1 2015, and sales of the Guess lottery game, which
declined 13.9% over the same timeframe. In contrast, the sale of lottery
products rose by 24.7% at Hong Kongs HKJC over the JanuaryMarch
2016 period, as against the corresponding quarter of 2015, and by 15.4% at
Australias Lotterywest over the same three-month on three-month period.
Elsewhere in the Asia Pacific region, sales at Japans Mizuho Bank held
This edition of the WLA Quarterly
Lottery Sales Indicator sees the addition of Mexicos Pronósticos
to the list of lotteries participating in the WLA Quarterly Lottery Sales
Indicator, as well as the return of South Africas National Lottery. We
extend a warm welcome to our new and returning members and look forward to
bringing you the first half results shortly.
All WLA members receive the WLA
Quarterly Lottery Sales Indicator. Individual sales figures are confidential,
and are available only to participating lotteries. Participating lotteries
receive a separate, more detailed breakdown of quarterly sales figures.
For enquiries regarding
participation in the WLA Quarterly Lottery Sales Indicator, please contact Dr.
Matthew Spinks (firstname.lastname@example.org) at the WLA Basel business
From Q1 2016 onwards, Lotería
Nacional Sociedad del Estado is reporting only on sales of products marketed
directly by the lottery; sales from concessions are no longer being reported.
The change in reporting measures is due to a change in management policy.
Scientific Games Announce Kevin M. Sheehan as New CEO and
President - Gavin Isaacs to Become Vice Chairman of the
With Bally and WMS
Integration Now Complete, Company Expands Leadership Team to Drive Continued
Growth and Innovation
Sheehan, Former CEO and
President of Norwegian Cruise Line, to Join Company Starting
LAS VEGAS, Nevada (August 5, 2016)
-- Scientific Games Corporation (NASDAQ: SGMS) ("Scientific Games" or "the
company"), today announced that Kevin M. Sheehan, former Chief Executive
Officer and President of Norwegian Cruise Line, has joined Scientific Games as
the company's new CEO and President. Additionally, he will serve on the
Company's Board of Directors. Current Scientific Games CEO and President Gavin
Isaacs will become Vice Chairman of the Board of Directors. Mr. Sheehan and Mr.
Isaacs have assumed their new roles effective today following yesterday's
approval by the Board of Directors.
"Today we are one company with
three strong businesses gaming, lottery and interactive. Our integration
is behind us and our business strategies are delivering solid results. With our
momentum building, I'm moving from an operational leadership position to a more
strategic role, Vice Chairman of the Board of Directors. On behalf of my
colleagues and the Board, we welcome our new CEO and President, Kevin Sheehan.
This is the right time to grow our leadership team and have someone of Kevin's
talent, experience, and financial acumen take us to the next phase of growth
and innovation," said Gavin Isaacs, Scientific Games Board Vice
Mr. Sheehan joins Scientific Games
from Norwegian Cruise Line, where he served as CEO and President for seven
years. Mr. Sheehan led the development and expansion of the company, presiding
over strong sales and EBITDA growth and the company's initial public offering
(IPO), one of the most successful IPO's in 2013. He broadened the company's
reach with new classes of ships including luxury cruising and led the company
to industry leading profitably, which strategically positioned the company for
continued long term growth. Mr. Sheehan oversaw major initiatives including
vastly improving on-board service and amenities across the fleet; expanding the
line's European presence; repositioning two of the line's Hawai'i-based ships
creating a profitable business model; revitalizing top management with a
combination of cruise industry and outside expertise; and using his extensive
30-year background in the business world to help Norwegian post a sharp
turnaround in profitability in the midst of a tough economic climate.
During nine years with Cendant
Corporation, Mr. Sheehan held various senior executive roles including serving
as Chairman of the Board and Chief Executive Officer of Cendant Corp's Vehicle
Services Division from January 2003 to May 2005, including global
responsibility for Avis Rent A Car, Budget Rent A Car, Budget Truck, PHH
Vehicle Management, First
Fleet and Wright Express. He also
served as the Chief Financial Officer of Cendant Corporation from March 2001 to
After leaving Cendant and prior to
joining Norwegian Cruise Line, Mr. Sheehan worked at Cerberus Capital
Management as a senior adviser in the assessment of multi-billion acquisition
targets and Clayton, Dubilier & Rice, leading the acquisition of Hertz from
Most recently, Mr. Sheehan served as
the John J. Phelan, Jr. Distinguished Professor in the Robert B. Willumstad
School of Business at Adelphi University.
"This is an exciting time to join
Scientific Games," said Mr. Sheehan. "Scientific Games is the worldwide
leader in gaming, lottery and interactive innovation and I look forward to
building on that momentum to drive continued growth across the company.
Scientific Games offers an unrivaled comprehensive suite of products and
services for our customers around the world and is well positioned to continue
"I am so pleased to welcome Kevin
to Scientific Games and that Gavin will continue with the company in his new
role. With the company fully integrated, it is the right time to expand
our leadership team so we can take full advantage of the new and growing
opportunities open to a company with our global scale and broad
expertise. Kevin's intellect and experience will be an invaluable asset
as we move forward as one company," said Ronald O. Perelman, Chairman of
the Board of Scientific Games.
About Scientific Games
Scientific Games Corporation
(NASDAQ: SGMS) is a leading developer of technology-based products and services
and associated content for worldwide gaming, lottery, and interactive markets.
The Company's portfolio includes gaming machines, game content and systems;
table games products and utilities; instant and draw-based lottery games;
server-based lottery and gaming systems; sports betting technology; loyalty and
rewards programs; and interactive content and services. For more information,
please visit http://www.scientificgames.com.
Vice President, Investor
Vice President, Corporate
SOURCE: Scientific Games
Laboratories Internationals (GLI®) President and CEO James Maida
Earns Lifetime Achievement Award
LAKEWOOD, N.J. (August 11, 2016)
The 16th Annual Saratoga Institute on Equine, Racing and Gaming Law,
sponsored by Brown & Weinraub, PLLC, honored Gaming Laboratories
Internationals (GLI®) President and CEO James R. Maida, Esq. for his
lifetime of achievements in the overall gaming industry.
Brown & Weinraubs honoree
announcement said, (Maidas) reputation as a visionary in the
gaming industry is well deserved, and he exemplifies the forward-looking
philosophy that has led to GLI being responsible for 90 percent of the
worlds testing on gaming equipment.
|GLI® President and CEO James Maida
Maida began his professional career
in the gaming industry testing equipment with the New Jersey Division of Gaming
Enforcement in Atlantic City. He left the Division to study law and begin an
independent game testing and consulting business. GLI was co-founded by Maida
and Paul J. Magno in 1989, and since then, the company has grown to more than
950 employees located in 20 offices on six continents.
Maida said, I am honored
and grateful to the 16th Annual Saratoga Institute on Equine, Racing and Gaming
Law for recognizing my lifes work in the independent testing and
certification of gaming equipment and, equally, my familys sacrifices
over the years to make our endeavors successful. I feel fortunate to not only
do what I love every day, but help others along the way the best that I
Apart from his role as GLIs
President and CEO, James and his wife, Dr. Sharon O. Maida, are trustees of the
James and Sharon Maida Foundation, Inc., a philanthropic organization that
supports the educational needs of young adults as well as health care
initiatives. Since 1996, the Foundation has provided over 100 scholarships to
local students as well as supports local community outreach programs for those
Maida was named one of the 25
Most Influential Persons in the Gaming Industry by International Gaming
and Wagering Business magazine in 1995, and in September 2009, he was chosen as
the Most Influential People in Gaming by Global Gaming Business
About Gaming Laboratories
Gaming Laboratories International,
LLC delivers the highest quality land-based, lottery and iGaming testing and
assessment services. GLIs laboratory locations are found on six
continents, and the company holds U.S. and international accreditations for
compliance with ISO/IEC 17025, 17020, and 17065 standards for technical
competence in the gaming, wagering and lottery industries. For more
information, visit www.gaminglabs.com.
CONTACT: Christie Eickelman, Vice
President of Worldwide Marketing, T: +1 (702) 914-2220 or E:
Florida Lottery Has Best July on Record
TALLAHASSEE, Florida (August 5,
20150 -- The Florida Lottery announces its strongest start ever to the new
fiscal year, with all-time record sales for the month of July totaling over
$532 million, 17% higher than the previous July record. Ticket sales during the
month of July generated an estimated $144 million in contributions to the
Educational Enhancement Trust Fund (EETF).
The Lottery's sales figures
represent the best July ever for both Scratch-Off and Draw game sales.
Scratch-Off sales exceeded $332 million, with the introduction of the
MONOPOLY FLORIDA EDITION family of Scratch-Off games accounting for over
$100 million alone. Draw games accounted for over $199 million in sales.
The Florida Lottery is
proud to start off the new fiscal year with our best July on record,
said Secretary Tom Delacenserie. As we move forward, we will
continue producing innovative games and exciting promotions to ensure we
continue to increase our sales and maximize revenue for
ABOUT THE FLORIDA LOTTERY
The Florida Lottery is responsible
for contributing more than $30 billion to education and sending more than
725,000 students to college through the Bright Futures Scholarship Program.
The Florida Lottery reinvests 97
percent of its revenue back into Florida's economy through prize payouts,
commissions to more than 13,000 Florida retailers and transfers to education.
Since 1988, Florida Lottery games
have paid more than $52.4 billion in prizes and made more than 1,900 people
For more information, please visit
CONTACT: Lottery Communications
Office, T: (850) 487-7727.
SOURCE: The Florida Lottery.
Lottery SAINTS GOLD Scratch-Off Commemorates Team's 50th Season
$100,000 Top Prizes,
Second-Chance Game-Day Experiences and Autographed Merchandise
LOUISIANA (August 8, 2016) -- As the
New Orleans Saints gear up for their 50th season, the Louisiana Lottery joins
in the celebration by launching $5 SAINTS GOLD its eighth consecutive
Saints-branded scratch-off game on sale today. SAINTS GOLD features three
anniversary-themed scenes emblazoned in shiny gold metallic ink.
Players have the chance to win cash
prizes, including one of four top prizes of $100,000, plus the opportunity to
enter nonwinning tickets into a series of second-chance drawings to win unique
game-day prize experiences or official autographed Saints merchandise.
In 2016, the Louisiana
Lottery marks its 25th year of operations, explained Lottery
President Rose Hudson. To commemorate this anniversary doubleheader
with the Saints, we have beefed up second-chance prizes to provide more VIP
experiences and winners than ever!
Four second-chance drawings will
involve a total of 34 winners and the type of experience to be given away
depends upon the entry period.
During the first drawings, one
winner will receive a Saints Fly Away Prize package to the Nov. 6 game against
San Francisco, including two tickets, round-trip airfare, pregame field passes,
two nights hotel accommodations and $500 spending cash.
In addition three more winners will
receive a Saints Suite Access Prize Package including a set of four suite level
tickets to the November 13, game against Denver. The deadline entry for the
first drawing is September 19.
Entries received from Sept. 20 to
Oct. 17 will be eligible to win the 2016 Tunnel Team Prize Package including
four Plaza Club Sideline tickets, four pregame field passes to be on the field
as the Saints come marching in ahead of the Nov. 13 game against Denver, one
night hotel accommodation (two rooms), a parking pass and $500 spending
Nine additional drawing winners will
receive an official autographed Saints jersey, football or helmet.
Entries received from Oct. 18 to
Nov. 14 give participants a chance to win the 2016 Deluxe Prize Package,
including a set of four Plaza Club Sideline tickets and limousine
transportation to and from the December 4 game against Detroit, plus four
pregame field passes, four authentic Saints jerseys, one night hotel
accommodation (two rooms) and $500 spending cash. Nine additional drawing
winners will receive an official autographed Saints jersey, football or
Entries received after Nov. 14 until
the to-be-announced deadline will be eligible to win a Saints 2017 Season Prize
Package, including four Plaza Sideline tickets for the 2016 football season,
four pregame field passes for every home game, a 2016 parking pass and a VIP
tour of the Saints practice facility.
The winner and three guests will
receive round-trip limo service to the facility in Metairie (or overnight
accommodations if the distance exceeds 75 miles) where they will also view a
team practice and have lunch in the team cafeteria.
Nine additional drawing winners will
receive an official autographed Saints jersey, football or helmet.
The New Orleans Saints and
the Louisiana Lottery have enjoyed a golden partnership giving fans a reason to
smile through exciting scratch-off games and experience prizes, said
New Orleans Saints President Dennis Lauscha. SAINTS GOLD is the
perfect way to commemorate our joint anniversary years.
To enter the second-chance drawings,
players should complete the information on the back of non-winning $5 SAINTS
GOLD scratch-off tickets and mail one ticket per envelope (no larger than 4.5"
by 9.5") to the drawing address printed on the back of the ticket.
Players can enter as many times as
they wish, but each entry should be mailed in a separate envelope.
The Lottery printed 1.2 million
tickets, and approximate overall odds of winning an instant prize on the game
are 1 in 3.96.
Complete game and second-chance
drawing entry rules can be found on the Lottery's website,
www.louisianalottery.com/saints-gold. Lottery ticket purchasers and
second-chance drawing entrants must be at least 21 years of age.
If you or someone you know has a
gambling problem, help is available by calling 1-877-770-7867. For security
purposes, the Lottery encourages players to sign the back of their tickets
immediately after purchasing.
Gaming Federation (AIGF) to Address the Needs of the Gaming
|The AIGF will deal with the issues surrounding the gaming
AIGF was officially
launched in New Delhi to emphasise on the positive aspects of the gaming
industry in India.
NEW DELHI, India (August 4, 2016) --
India, with 1.3 billion people and two-thirds below the age of 35, the
worlds largest youth population, is poised to become one of the
worlds leading markets. Economic growth has resulted in a society that is
embracing digital content and entertainment like never before enabled by the
explosive growth of smartphones and affordable wireless internet. In view of
this transformation in the gaming industry,
All India Gaming Federation
(AIGF), a not-for-profit organization registered under the Societies
Registration Act, 1860 and headquartered in Mumbai, an apex body came into
existence, to focus on policy advocacy, research and forum for discussion
amongst various stakeholders associated with the gaming industry. The AIGF aims
at dealing with issues surrounding the gaming industry, and will comprise of
game operators, players, social activists, lawyers, economists, policy
analysts, industry experts, legal & advisory Firms, technology companies,
gaming designers, payment gateway vendors, gaming bloggers and responsible
There is a fundamental difference
between the Games of Skill and Games of Chance. The Supreme Court in 1967 in
State of Andhra Pradesh, vs R Satyanarayana, ruled that the game of rummy is a
game involving substantial degree of skill. In 1996, the Supreme Court in K R
Lakshmanan vs State of Tamil Nadu ruled that betting on horse-races is a game
of mere skill.
In subsequent cases, this position
has been ratified. Similarly, the game of poker has also been recognised as a
game of skill by courts in Karnataka and Calcutta and legislations in West
Bengal and more recently in Nagaland. Not many people are aware that games like
poker, rummy and fantasy cricket are already permitted legally even if there
are stakes or money involved. AIGF was officially launched in New Delhi to
emphasise on the positive aspects of the gaming industry in India, which was
brought to light through a Panel discussion amongst eminent personalities from
various fields. The panellists include Mr. KTS Tulsi (Senior Advocate Supreme
Court & Honble Member of Parliament, Rajya Sabha), Mr. Kirti Azad
(Former Cricketer & Honble Member of Parliament, Lok Sabha), Mr.
Ranjit Sinha (Former CBI Director) and Ms.Rosalind Wade (Managing Director,
Asia Gaming Brief, Hong Kong), who will participate via video conferencing. The
objective of the event was to create a positive imagery, as well as make all
stakeholders and the general public aware about the industry According to a
2010 KPMG report, gambling and betting in India is worth over $60 billion, most
of which is largely gray. A recent report from the International Centre for
Sports Security (ICSS) estimates the betting market in India to be worth over
$130 billion. FICCI estimates that the revenue potential by legalising betting
and gaming could be around Rs. 20,000 crores. Since gambling is a victimless
crime and the 1867 law is not seriously enforced, it would be best to legalise
the activity to relieve India's fiscal deficit. The funds generated from this
activity could be used to fund social and infrastructure schemes and promote
sporting activities. To support these findings, Mr. Roland Landers (CEO, AIGF)
projected on the objectives of the AIGF which includes finding solutions to
issues faced by the industry, allowance of FDI and technology collaboration,
promote responsible gaming, ensure Player Protection and work towards opening
up the gaming industry, which will eventually contribute to the economy of the
country. He was quoted saying, The gaming industry has tremendous
potential for bringing revenues for the exchequer provided it is regulated
fairly and taxed at a reasonable rate.If betting is legalised, it will be
possible to monitor the betting patterns in a given sport. Therefore the menace
of fixing in sport can be curtailed to some extent by identifying suspicious
betting patterns by punters and sharing it with sports federations or law
enforcement agencies. Globally, there are agencies to monitor betting patterns
which assist organisations like FIFA in identifying particular bets which may
be a threat to the integrity of sports. Legalising betting will also allow
reputed gaming companies to enter the market and curb the activities of
criminal elements. Additionally, it will dry up funds of the underworld, which
has used earnings from betting to fund terrorist organisations.
SOURCE: All India Gaming Federation
Maryland Casinos Generate $103.8 Million in Revenue During
BALTIMORE, Maryland (August 5, 2016)
Maryland Lottery and Gaming today announced July 2016 revenue numbers
for the states five casinos Hollywood Casino Perryville in Cecil
County, Horseshoe Casino Baltimore in Baltimore City, Casino at Ocean Downs in
Worcester County, Maryland Live Casino in Anne Arundel County, and Rocky Gap
Casino Resort in Allegany County. July 2016s combined statewide revenue
totaled $103,849,764, up 5% from July 2015.
Casino contributions to the state go
to the Maryland Education Trust Fund and also support small-, minority- and
women-owned businesses, local impact grants and the states horse-racing
Hollywood Casino Perryville
generated $6,766,200 from both slot machines and table games in July.
Gross gaming revenue per unit per day was: $217.76 for slot machines, $2,667.27
for banked table games and $289.97 for non-banked table games.
Hollywood Casinos July 2016
revenue decreased by $133,849, or 1.9%, from July 2015. Hollywood Casino
Perryville operates 842 slot machines and 22 (12 banked and 10 non-banked)
Horseshoe Casino Baltimore generated
$24,985,326 from both slot machines and table games in July. Gross gaming
revenue per unit per day was: $216.98 for slot machines, $1,983.79 for banked
table games and $907.52 for non- banked table games. Horseshoe Casinos
July 2016 revenue increased by $605,009 or 2.5%, from July 2015. Horseshoe
Casino Baltimore operates 2,202 slot machines and 179 (154 banked and 25 non-
banked) table games.
Maryland Live Casino generated
$60,481,555 from both slot machines and table games in June. Gross gaming
revenue per unit per day was: $300.91 for slot machines, $4,535.78 for banked
table games and $1,426.14 for non-banked table games. Maryland Lives July
2016 revenue increased by $3,532,475 or 6.2%, from July 2015. Maryland Live
Casino operates 3,916 slot machines and 206 (154 banked and 52 non-banked)
Casino at Ocean Downs generated
$6,550,451 from slot machines in June, and its gross gaming revenue per unit
per day was $264.13.
Casino at Ocean Downs July
2016 revenue increased by $158,897, or 2.5%, from July 2015. The Casino
at Ocean Downs operates 800 slot machines, and does not have table games.
Rocky Gap Casino Resort generated
$5,066,232 from both slot machines and table games in June. Gross gaming
revenue per unit per day was: $224.07 for slot machines and $1,187.03 for
banked table games. This facility does not have non-banked table games. Rocky
Gap Casino Resorts July 2016 revenue increased by $735,588, or 17%, from
July 2015. Rocky Gap Casino Resort operates 634 slot machines and 18 table
In a year-to-year comparison, July
2016 casino revenue increased from July 2015 by $4,898,120, or 5%. See
attached document (or click HERE) for a detailed breakdown of July 2016s
fund disbursement, fiscal year-to-date totals for the individual casinos and
combined state total.
Maryland Lottery and Gaming is
responsible for oversight of the states casinos. In this role, the
agency provides direction and guidance to its casino partners on financial,
security, regulatory and licensing procedures for the facilities. To keep
Marylanders informed and to maintain transparency of casino operations, monthly
financial reports are posted on gaming.mdlottery.com. Maryland Lottery and
Gaming reminds players to play responsibly and within their budget; resources
are available at mdgamblinghelp.org or by calling 1-800-GAMBLER.
For Information, CONTACT: Carole
Bober Gentry, 410-230-8725 (office), 410-365-6384 (cell), E:
SOURCE: Maryland Lottery and
Maintains Its Sustainable Growth Trajectory in first half of
- Over one million
- Strongly reduced cost per
HAMBURG, Germany (August 11, 2016)
-- Lotto24 AG, www.lotto24.de, Germany's leading online provider of
state-licensed lotteries, successfully maintained its sustainable growth
trajectory in the first half of 2016: billings rose by 35.0% to EUR 84.5
million (prior year: EUR 62.6 million) and revenues by as much as 51.3% to EUR
9.2 million (prior year: EUR 6.1 million). Despite a very strong comparative
period in 2015 caused by the favourable jackpot situation, billings were up
14.5% to EUR 43.1 million and revenues by 29.5% to EUR 4.8 million in the
second quarter of 2016. Due in part to the success of lotto clubs launched in
February 2016, gross margin improved to 10.9% in the first six months of 2016
(prior year: 9.7%).
In the first quarter of 2016, the
number of new customers benefited to some extent from strong awareness of the
second-highest »EuroJackpot« in the history of this European
lottery. As expected, however, the European soccer championship and resulting
drop in lotto activity throughout Germany had a negative impact on second
quarter sales. Nevertheless, Lotto24 gained 175 thousand new customers in the
first half of 2016 (prior year: 208 thousand). All in all, the number of
registered customers increased by 45% to 1,058 thousand (prior year: 730
thousand) - and thus already passed the first million-customer mark in April
In addition, Lotto24 was able to
significantly reduce cost per lead (CPL) from EUR 32.80 in the previous year to
EUR 28.73 in the first half of 2016. The strong increase in revenues in
particular, coupled with a reduction in marketing expenses from EUR -6.8
million to EUR -5.0 million, resulted in an improvement in EBIT to EUR -3.4
million (prior year: EUR -7.9 million). At EUR -1.4 million, the net result for
the period was considerably better than in the previous year (EUR -7.0
In 2016, Lotto24 plans to
consolidate and expand its market leadership as an online provider of state
lotteries. Provided that external conditions remain unchanged, and depending on
the jackpot situation, the company will pursue a strategy of moderate and
sustainable growth. Assuming a statistically average jackpot frequency and
volume, the company expects lower jackpot effects than in the previous record
year and therefore plans a significant reduction in marketing expenses, a much
lower number of new customers, and CPL on a par with the previous year. Lotto24
AG expects an increase in billings of 25% to 30% and a slight year-on-year
improvement in gross margin. According to company expectations, losses will be
lower than in the previous year with regard to both EBIT and the net
"Our hard work is paying off: we
achieved further growth and passed the one-million-customer mark while
continually enhancing the quality and user-friendliness of our products and
services," says Petra von Strombeck, CEO of Lotto24. "At the same time,
we are delighted that our company is making strong progress in moving towards
About Lotto24 AG:
Lotto24 AG is Germany's leading
online provider of state-licensed lotteries (www.lotto24.de). Lotto24 brokers
customer tickets to the state-owned lottery companies of Germany's federal
states, for which it receives a commission. The product range includes
»Lotto 6aus49«, »Spiel 77«, »Super 6«,
»EuroJackpot«, »GlücksSpirale«, lotto clubs and
»Keno«. Following its foundation in 2010 and IPO in 2012 on the
Frankfurt Stock Exchange (Prime Standard), Lotto24 is now the clear market
leader and well ahead of its competitors. As a fast-growing company with a
strong service and customer orientation, Lotto24 aims to provide its customers
online as well as mobile with the most convenient, secure and modern game
CONTACT: Lotto24 AG, Vanina
Hoffmann, Manager Investor & Public Relations, Tel.: +49 (0) 40 / 82 22 39
501, E-mail: email@example.com.
SOURCE: Lotto24 AG.
Lottery Sets All-Time Record for Sales and Profits
Growing Casino Business
Also Sets All-Time Record
BALTIMORE, Maryland (August 10,
2016) -- Maryland Lottery and Gaming (ML&G) today announced more than a
half-dozen record-breaking figures for Fiscal Year 2016. The Lotterys
record sales of $1.908 billion bested the previous record set in FY2012 and
powered all-time highs for prizes to players, retailer commissions and profit
to the State of Maryland.
ML&G contributed an
unprecedented $1.079 billion to the State of Maryland $569.8 million
from traditional lottery and $510 million from casinos. The total represents a
6.7 % increase from the previous combined record of $1.012 billion set in
FY2015. ML&G is the fourth-largest contributor to the state, and profits
support Marylands good causes, including the Maryland Education Trust
Fund; public health and safety; small, minority and women- owned business;
horse-racing, veterans organizations and more.
"The many milestones that we
reached clearly reflect the good year we had, not just for the lottery but for
everyone more prizes for our players, stronger commissions for our
retailers, and most importantly, an all-time record contribution to the
State," said Maryland Lottery and Gaming Director Gordon Medenica.
"We're optimistic that the coming year, which will bring the opening of the
state's sixth casino, will be another record-setter."
Lottery retailers and players
benefited from the record-breaking year. The Lotterys network of 4,539
retailers earned an all-time high of $141.2 million from sales commissions, a
$12.6 million (9.8 %) increase from the previous mark of $128.6 million set in
FY2015. Average commission per retailer rose 9.7 % to $31,099.
Lottery players won $1.135 billion
in prizes, a 6.5 % increase from the previous record of $1.066 billion in
FY2012, and an 8.2 % increase year-over-year. The Lottery paid an average of
$3.1 million a day in prizes during FY2016. Twenty-four players won at least $1
million on instant (scratch-off) tickets or draw games.
The Lottery ticket sales record of
$1.908 billion surpassed the previous mark of $1.795 billion in FY2012 by 6.3
%. Sales increased by $146.0 million (8.2 %) year over year.
For the second consecutive year,
sales of instant tickets (scratch-offs) set an all-time record, totalling
$611.3 million, an increase of $65.2 million (12.0 %) over FY2015.
Among the Maryland Lotterys 10
draw games, Powerball was a standout, fuelled by the $1.6 billion jackpot in
January 2016. Powerball sales totalled $143.5 million for the fiscal year, an
increase of $54.0 million (60.3 %) over FY2015 and $12.2 million more than the
previous record set in FY2013. Powerball tickets first went on sale in Maryland
FY2016 also saw the Maryland Lottery
add to its lineup of draw games for the first time since 2012 with the
Cash4Life game, which went on sale in January 2016. Maryland became the sixth
state to join the multi-state game, which is drawn twice a week and features a
top prize of $1,000 a day for life. Sales of Marylands newest game
totaled $12 million, and the state saw its first top-prize winner, with a
Frederick resident winning in the May 2 drawing.
The growth of the states
casino gaming industry continued during FY2016, which marked the first time
that five casinos were operating in Maryland for a full fiscal year. Gross
gaming revenue totaled $1.144 billion, beating last years figure by $105
million (10.2 %).
Casino revenue contributed $402.5
million to the Maryland Education Trust Fund (ETF), an increase of $14.7
million (3.8 %) from FY2015. The ETF supports early childhood education, public
elementary and secondary education, public school construction and capital
improvement projects. Since the States first casino opened in 2010, more
than $1.5 billion has gone to the ETF.
FY2016 casino revenue was also
divided among the following:
- Marylands horse racing industry: $57.1
million, a 7.4 % increase from FY2015, divided between the Racetrack Facility
Renewal and Horse Racing Purse Dedication accounts.
- Local impact grants: $39.7 million, an 8.8 %
increase from FY2015.
- Small-, minority- and women-owned businesses: $10.8
million, an 8.8 % increase from FY2015.
- Responsible gaming: $3.8 million.
More than 5,200 people worked at
Marylands five casinos during FY2016, including more than 4,200 full-time
employees. In addition, there are approximately 1,100 construction workers on
site daily at MGM National Harbor, the states sixth casino, which is
anticipated to open in December. When it is open and fully staffed, MGM
National Harbor is expected to employ approximately 3,600.
Maryland Lottery and
Since its inception in 1973,
Maryland Lottery and Gaming has contributed more than $15 billion to the State
of Maryland and paid more than $23.3 billion in prizes to players. The casino
program, which began in September 2010, has generated nearly $3.92 billion in
revenue. Details by game and by casino are available on the attached FY2016
To keep Marylanders informed and
maintain integrity and transparency in its regulation of the states
casinos, Maryland Lottery and Gaming posts monthly financial reports on casino
revenue on its website, gaming.mdlottery.com. For more information on all
Lottery products, promotions and news, go to mdlottery.com.
For Information, CONTACT: Carole
Bober Gentry, 410-230-8725 (office), 410-365-6384 (cell), E:
SOURCE: Maryland Lottery and
Scholarship Lottery Sales Up Sharply in July
LITTLE ROCK, Arkansas (August 10,
2016) -- Arkansas Scholarship Lottery officials have released July sales
reports, which show total sales figures up more than $6.5 million versus July
2015 total sales.
Draw game sales which
includes Powerball, Mega Millions, Lucky for Life and the Arkansas-only Natural
State Jackpot -- were up 77 percent over July 2015 figures.
This increase is attributable in
part to recent large jackpots in the national draw games Mega Millions and
Powerball, Arkansas Scholarship Lottery Director Bishop Woosley noted.
The Arkansas Scholarship
Lotterys instant (or scratch-off) ticket sales were up 8
percent or more than $2 million dollars versus July 2015 numbers,
spurred by the successful $5 Money Multiplier and $10 Jumbo Bucks Bonus
tickets. This marks the highest July instant ticket sales month since 2012,
Total proceeds, including unclaimed
prizes, exceeded $10 million dollars the highest-ever July proceeds for
the Arkansas Scholarship Lottery on record.
More proceeds means more
scholarships available for college-bound Arkansas students, Woosley
said today. To us, its always about scholarships; thats
our mission, so we are proud of our July numbers and the people in Arkansas who
make it possible.
About the Arkansas Scholarship
More than 92 cents of every dollar
of Lottery revenue goes to prizes, scholarships, retailer commissions and other
expenses in Arkansas.
Since Lottery sales started in 2009,
the Arkansas Scholarship Lottery has provided more than $600 million for
in-state college scholarships to Arkansas students, more than $2 billion in
prizes to players and more than $170 million in commissions to Lottery
Follow the Arkansas Scholarship
Lottery on Facebook, Twitter and Instagram. Visit MyArkansasLottery.com for
more information on scholarships, winners, games, odds, promotions -- and to
join the free Play It Again Rewards Club.
To hear winning numbers, call the
Winning Numbers Hotline at 501-682-IWON (4966).
To get help with problem gambling,
contact the National Problem Gambling Helpline at 1-800-522-4700.
CONTACT: Stephen Koch at
501-683-2055 for more information.
SOURCE: Arkansas Scholarship
Celtics and Massachusetts State Lottery Honour Heroes for
Extraordinary Deeds at Special State House Ceremony
Boston Celtics Co-Owner
Bob Epstein, Governor Charlie Baker and Treasurer Goldberg recognize 2015-16
Heroes Among Us honorees
BOSTON, Massachusetts (August 3,
2016) -- The Boston Celtics and the Massachusetts State Lottery honored their
2015-16 Heroes Among Us recipients at a State House ceremony today. The
ceremony was attended by government officials, community leaders and
professional athletes, recognizing extraordinary deeds that ranged from saving
lives to bettering the lives of the less fortunate.
The honorees were recognized by
Celtics Co-Owner Bob Epstein, Boston Celtics Forward Kelly Olynyk, Boston
Celtics Assistant Coach Walter McCarty, Governor of the Commonwealth of
Massachusetts Charlie Baker, and Treasurer of the Commonwealth of Massachusetts
Deborah Goldberg before a group of more than 150 invited guests. Celtics Public
Address Announcer Eddie Palladino was the emcee for the ceremony.
I am honored to be here
today to help celebrate the achievements of the 2015-16 Heroes Among
Us, said Celtics Co-Owner Bob Epstein. Each hero inspires us
to continue improving the lives of others and our communities.
Through their collective
commitment, perseverance and selflessness, these outstanding citizens of the
Commonwealth are an inspiration to us all, said Treasurer
Goldberg. It is an honor to join in celebrating these true
heroes who make our community a better place.
The heroes, each of whom were
celebrated at a Celtics home game during the season, were recognized during a
video presentation before being introduced individually.
Our fans always cheer for
the team, but the loudest cheer of the night is always for the hero that is
being recognized, said Olynyk. It is an honor to be here to
help celebrate them.
Heroes Among Us honorees for the
2015-16 season included: Caitlin Pestana, Rusty Sullivan, Harry Blumenthal,
Robbie and Brittany Bergquist, Peter Connell, Greg Holt, Mark Leary, Molly
McGaffigan, Alfred Rivera, Keith McDermott, Mike Wood, Kaitlin Roig-DeBellis,
Aaron Miller, Sue Dahling Sullivan, Hugh Coleman, Tori Faieta, Tim Morris, Lou
Pasquale, Tom Chafe, Yaakov Horwath, Kalsie King, Marquis Taylor, Carmen
Nieves-Flores, Oswald Benoit, Chuck Cooper, Sue and Frank Genovese, U.S. Coast
Guardsmen Matthew Achey, Thomas Ciarametaro and John Hollerbach, Michele
Blanchard, Ray Tamasi, Arnie Harris, Matt Brown, Adnan Khera, Amie LeBouef,
Jayd Rodrigues, Dominic Marcellino, Connor Flanagan, Rob Hale, Gillian Reny,
Marco Cazarin, Sydney and Hayden Darragh, Adrianne Haslet, Ryan McGuire and Dic
The Heroes Among Us program, created
by the Celtics prior to the 1997-98 season, is sponsored by the Massachusetts
State Lottery and supported by Comcast SportsNet New England and 98.5 The
Nominations for the Heroes Among Us
Award can be mailed to:
Heroes Among Us Award
c/o The Boston Celtics
226 Causeway Street
Boston, MA 02114
SOURCE: Massachusetts Lottery.
Maximize Your Winnings With Five New Scratch-Off Games From The
TALLAHASSEE, Florida (August 9,
2016) -- The Florida Lottery introduced five new Scratch-Off games today that
offer more than $152.3 million in total cash prizes. The games, MAXIMUM MONEY,
BONUS CROSSWORD, DOUBLE DEUCES, FAST $100, and LUCKY 7, range in price from $1
to $5. All Lottery retailers are expected to have these new tickets in stock
and available for purchase within 72 hours.
The headlining game, MAXIMUM
MONEY features 12 top prizes of $250,000 and 106 prizes of $10,000! The $5
game offers more than 3.1 million winning tickets, and overall odds of winning
The $3 game, BONUS CROSSWORD,
offers more than $63 million in prizes, including 40 top prizes of $50,000! The
games overall odds of winning are one-in-4.15.
DOUBLE DEUCES features eight
top prizes of $30,000 and more than $15.5 million in total cash prizes! This $2
game offers more than 2.5 million winning tickets, and overall odds of winning
The second $2 game launching today,
FAST $100, features 12 top prizes of $20,000 and more than $18.5 million in
total cash prizes! The games overall odds of winning are one-in-4.39.
For just $1, players can win up to
$3,000 with LUCKY 7. There are over 3.3 million winning tickets totaling more
than $10.5 million in cash prizes! The games overall odds of winning are
Scratch-Off games are an important
part of the Lottery's portfolio of games, comprising approximately 65 percent
of ticket sales and generating more than $734 million for the Educational
Enhancement Trust Fund (EETF) in fiscal year 2015-16.
ABOUT THE FLORIDA LOTTERY (www.flalottery.com)
The Florida Lottery is responsible
for contributing more than $30 billion to education and sending more than
725,000 students to college through the Bright Futures Scholarship Program.
The Florida Lottery reinvests 97
percent of its revenue back into Floridas economy through prize payouts,
commissions to more than 13,000 Florida retailers and transfers to
Since 1988, Florida Lottery games
have paid more than $52.4 billion in prizes and made more than 1,900 people
millionaires. For more information, please visit:
CONTACT: Florida Lottery
Communications, T: (850) 487-7727
SOURCE: The Florida Lottery.
Announce the Executive Team to Lead the New Finnish Gaming
FINLAND (August 9, 2016) -- The
Board of FRV Evo Oy has appointed the Executive Team of Veikkaus, the new
Finnish gaming company that will start its operations at the beginning of
The Executive Team of the new gaming
company will have 10 members in addition to Mr Olli Sarekoski, who was
appointed CEO in June:
- Executive Vice President Velipekka Nummikoski,
responsible for communications, beneficiary and public relations, and
- Senior Vice President, Business Operations Nora
Vähävirta, responsible for products, marketing, and brand and product
- Senior Vice President, ICT Timo Kiiskinen,
responsible for gaming and other systems, and the product development
- Senior Vice President, Customer Relations and
Digital Sales Ari Aarnihuhta, responsible for customer relations management,
digital channels and services, business and customer intelligence (CI), and
- Senior Vice President, Sales Pertti Koskenniemi,
responsible for partnership and sales network, and the Casino.
- Senior Vice President, Finance Maija Hjelt,
responsible for finance, Business Intelligence (BI), real estates, and service
- Senior Vice President, Legal Affairs Mari
Mustakoski, responsible for legal and contract affairs, and procurement.
- Senior Vice President, CSR Pekka Ilmivalta,
responsible for corporate social responsibility and security, risk management,
Board of Directors and Supervisory Board, compliance, and internal audit.
- Senior Vice President, Human Resources Sirpa
Ontronen, responsible for human resources and HR development.
- Senior Vice President, Strategy and Planning Heidi
Ioannidou, responsible for strategy, operational planning and steering, and
The members of the Executive Team
report on their operations to CEO Olli Sarekoski (press release 28 June
Responsibility and reliability are
the cornerstones of the Finnish gaming system. The new gaming company will need
to earn its position among Finns from the very beginning, meeting the
competition on the digital market in a responsible way. Whilst appointing the
members of the Executive Team, we paid attention not only to formal competence
but also to competence in public affairs, says Mr Olli Sarekoski, CEO of the
new gaming company as of 1 January 2017.
The Executive Team will start its
term simultaneously with the new gaming company, on 1 January 2017. In
practice, the Executive Team of the new gaming company will assume
responsibility for the preparations for the merger of the gaming operations of
Fintoto, RAY, and Veikkaus, as of 10 August 2016.
The current Executive Teams of
Fintoto, RAY, and Veikkaus will be responsible for running the present gaming
operators until the end of this year.
The new gaming company
- The new Finnish gaming company will start its
operations on 1 January 2017, as the gaming operations of Fintoto, RAY, and
- The new company will offer fun and benefits by
providing entertaining Finnish games: it will generate over one billion euros a
year to the common good for everyone living in Finland.
- For the present, the company operates under the
temporary name FRV Evo Oy. As of 1 January 2017, the new gaming company will be
called Veikkaus (press release 16 June 2016). The company has a total of 1.9
million Finnish loyal customers. The company employs nearly 2,000 people.
- FRV Evo Oys board has currently four members:
chairman Olli-Pekka Kallasvuo, Outi Henriksson, Hanna Sievinen, and Pekka
Further information CONTACT: Olli
Sarekoski, CEO of the new gaming company as of 1 January 2017.
Concluded Winning; Gold, Gold, Gold!
SYDNEY, NSW (August 11, 2016) -- AGE
2016 concluded today and with 6,813 visitors attending over the three days, it
has established a new record for attendance, since the show first started 27
We believe that the success of the
show reflects that the Hospitality and Gaming Industry in Australia is a
dynamic and vibrant one that continues to grow and we have been able to
capitalise on this growth. In achieving this we thank both the exhibitors
and the venue itself for their contribution.
Today also marked the end of an era
as we depart from the temporary venue which has housed us for the last three
years, while the new ICC venue is being built at Darling Harbour.
We leave with fond memories of the
event continuing to grow and appreciate the support of the venue team working
as one with our teams. We thank venue management and staff, and we will
remember the venue fondly.
We also applaud the courage and
commitment of the NSW State Government for its investment in the temporary
venue, which certainly contributed in a major way to the sustainability of the
Australasian Gaming Expo - and no doubt, the exhibition industry generally -
during what could have been an extremely difficult 3 years.
We're excited and optimistic about
the event's future at ICC Sydney at Darling Harbour. Almost 100
exhibitors covering two-thirds of the exhibition floor have already committed
to exhibit at the Australasian Gaming Expo on 15-17 August 2017. The new
event website is already operational at www.austgamingexpo.com and plans are
extremely advanced for an even bigger and better event.
For further information call the
Gaming Expo Help Line on 02 9211 7430 or visit
NOTE: The Australasian Gaming
Expo is a trade exhibition, for management representatives of Gaming Industry
Organisations only including government, regulatory, research and support
bodies, clubs, hotels, casinos, resorts and similar Hospitality Industry
venues. Trade suppliers are not eligible to attend the event unless
The Gaming Technologies
Associations primary members are Ainsworth Game Technology, Aristocrat
Technologies, Aruze Gaming Australia, Scientific Games, Ebet Limited, IGT
Australia and Konami Australia.
For further information CONTACT:
Ross Ferrar, CEO, Gaming Technologies Association, T: (+61 2) 8216 0931 or
SOURCE: Gaming Technologies
of Gaming Equipment Manufacturers (AGEM) Releases July 2016
LAS VEGAS, NV (August 8, 2016) - The
AGEM Index posted an impressive increase in July 2016 after gaining 4.67 points
in June 2016. The composite index stood at 294.68 at the close of the month,
which represents an increase of 34.67 points, or 13.3 percent, when compared to
June 2016. The AGEM Index reported a year-over-year increase for the ninth
consecutive month, rising 92.78 points, or 46 percent, when compared to July
During the latest period, 8 of the
14 global gaming equipment manufacturers reported month-to-month increases in
stock price, with four up by more than 10 percent. Five manufacturers reported
decreases in stock price during the month, while INTRALOT remained flat.
The broader stock markets reported
positive results in July 2016 as well. The S&P 500 reported a
month-to-month increase of 3.6 percent, rising to 2173.60. Additionally, the
Dow Jones Industrial Average increased 2.8 percent to 18,432.24. NASDAQ
increased 6.9 percent during the period, rising to 5,162.13.
Selected positive contributors to
the July 2016 AGEM Index included the following:
- Aristocrat (ALL) reported a stock price of AU$15.94
(+15.5 percent) and contributed 20.38 points.
- International Gaming Technology (IGT) contributed
5.23 points due to a 11.5-percent increase in stock price to $20.90.
- With a stock price of $62.30 (+9.8 percent), Crane
Co. (CR) contributed 3.86 points.
Selected negative contributors
included the following:
- With a stock price of $0.29 (-6.5 percent), Galaxy
Gaming Inc. (GLXZ) contributed negative 0.01 points.
- Transact Technologies (TACT) contributed negative
0.03 points due to a 4.5-percent decline in stock price to $7.66.
- Astro Corp. (Taiwan: 3064) reported a stock price
of NT$36.45 (-2.3 percent) and contributed negative 0.01 points.
A number of industry manufacturers
released financial results for the second quarter of 2016 in recent weeks.
Selected company highlights below suggest mostly positive results for key
players in the industry.
International Gaming Technology
(IGT) reported total revenue of $1,285 million in the second quarter of 2016,
which represents an increase of 1 percent compared to the same quarter in the
previous year. Bright spots included growth in IGT's lottery business in North
America and Italy and service revenues. Global lottery revenue, excluding
Italy, grew 6 percent on a same store basis while lottery wagers in Italy
increased 8 percent. Gaming service revenue also expanded 5 percent in the
second quarter despite a lower global installation base.
Agilysys (AGYS) reported fiscal year
2017 quarter one revenues of $31 million, up 12.7 percent over the prior year.
Subscription based revenue helped drive these positive results, increasing 30
percent year over year. Agilysys continues to focus on growing its business in
recurring revenue streams such as its subscription based services. Total
contract value of bookings for subscription based business increased 250
percent year over year and recurring revenue continues to be a larger portion
of Agilysys' revenue mix.
Scientific Games (SGMS) reported
revenue for the second quarter of 2016 of $729.2 million, which represents a
gain of 5 percent over the same period of the prior year. Gaming machine sales
revenue was up 11 percent to $154.4 million as Scientific Games sold 7,668 new
machines in the last quarter. The North American market was particularly strong
as sales increased 17 percent year on year. Despite the strong performance in
gaming machines, gaming operations experienced a 2-percent decline due to a
reduction in the installed base of WAP, premium, and daily-fee participation
games. Lottery revenue expanded 7.2 percent despite the expiration of
Scientific's China Sports Lottery contract. Scientific Games continues to lead
the market in instant games with revenues of $150.9 million in the second
quarter of 2016. Finally, interactive gaming revenue experienced growth of 62
percent to $83.4 million. The success of the unit indicates the popularity of
social games and apps that are a burgeoning portion of Scientific's portfolio.
Scientific Games also named Kevin Sheehan as the new CEO and President; Sheehan
comes from Norwegian Cruise Line. President Gavin Isaacs was named Vice
Chairman of the Board of Directors.
Transact Technologies (TACT)
reported a year over year decline in revenues of 14 percent as second quarter
revenues totaled $14.8 million. Transact Technologies' casino and gaming
revenues fell 29 percent from $7.2 million in the second quarter of 2015 to
$5.2 million. This decline was primarily due to lower sales of domestic and
international printers and the company experienced no new installations of its
Epicentral software system.
The AGEM Index
The Association of Gaming Equipment
Manufacturers (AGEM) produces the monthly AGEM Index that comprises 14 global
gaming suppliers throughout the world. A total of 9 suppliers are based in the
United States and are listed on the NYSE, Nasdaq or OTC market, while two trade
on the Australian exchange, one supplier trades on the Athens exchange, one on
the Tokyo exchange, and another trades on the Taiwan OTC exchange. The index is
computed based on the month-end stock price (adjusted for dividends and splits)
of each company and weighted based on approximation of market capitalization.
Market capitalizations for manufacturers trading on foreign exchanges have been
converted to US dollar-equivalents as of month-end for comparability purposes.
The AGEM Index is based on a 100-point value as of January 2005.
AGEM is an international trade
association representing manufacturers of electronic gaming devices, systems,
lotteries, and components for the gaming industry. The Association works to
further the interests of gaming equipment manufacturers throughout the world.
Through political action, tradeshow partnerships, information dissemination and
good corporate citizenship, the members of AGEM work together to create
benefits for every company within the organization. Together, AGEM and its
member organizations have assisted regulatory commissions and participated in
the legislative process to solve problems and create a positive business
The AGEM index and overview is
prepared by Applied Analysis (AA). AA is a Nevada-based advisory services firm
providing consultation services for public and private entities. The company
utilizes extensive experience in economics, information technology and finance
to provide a wide range of services, including urban economic consulting,
financial advisory services, market analysis, public policy analysis,
hospitality industry and gaming consulting, and information system and
For More Information, CONTACT:
Marcus Prater, Executive Director, T: 702.812.6932
SOURCE: The Association of Gaming
Equipment Manufacturers (AGEM).
iGaming Seminar to Host First Ever Awards for iGaming Employees in
MALTA (August 5, 2016) -- The 8th
edition of the Malta iGaming Seminar will take place at the Grand Masters
Suite, Hilton Malta between the 7th and 9th of November 2016. This was
announced by Jeffrey Buttigieg, Director of MIGS and the COO of RE/MAX Malta
during a press conference together with The Malta Gaming Authority, Executive
Chairman, Joseph Cuschieri.
Addressing the media conference, Mr
Buttigieg said We are delighted to host the 8th edition of the Malta
iGaming Seminar, a seminar which started as a local event aimed at educating
foreign investors to relocate to Malta and now has become an international
event where delegates and speakers converge to discuss, network and debate
regulatory gaming policy, latest trends and technology of the global gaming
Mr. Buttigieg added that the event
will be hosted by AJ Thompson, an iGaming veteran and two of the worlds
leading experts in Global Gaming, Michael Caselli and Sue
Schneider. MIGS16 will be spread over a three-day programme
covering topics from regulatory and taxation to eSports, virtual currencies and
block chain, player retention and many more. Several renowned experts
have already been confirmed their participation and the organisers will very
shortly be announcing the participation of yet another high level keynote
The event has secured several media
partnerships and sponsors MGA and The Malta Tourism Authority as the lead
supporters, while Bet Construct, Continent 8, Calvin Ayre, iGaming Business,
Act Consultas, Hitachi, Netshop, Avizza, Bit8, ApcoPay, PTL, Catella, Kyte
Consultants, Konnect, Betting Connections, JP Advertising, RE/MAX Malta, BMIT
and others are sponsors
Mr. Joseph Cuschieri, Executive
Chairman of the Malta Gaming Authority said We are pleased to be
supporting MiGS for the eighth consecutive year. I believe that such an event
has placed Malta on the International scene for high quality gaming events both
in terms of content and high profile of speakers and attendees. I believe that
MiGS is an ideal platform for all those who are involved in the remote gaming
Industry to network, learn and share relevant information and
Mr. Michael Pedersen, the Regional
Business Manager of NetEnt, announced that this year the organisers of MIGS16,
together with Ambassador events, Ramona Mifsud and himself will be launching a
new initiative to promote employees working in the Maltese iGaming community.
This will consist of an awards gala dinner that will be called iGaming
idol. This event will be supported by Videoslots.com as a lead sponsor
together with the Malta Gaming Authority, NetEnt and others to be announced
The awards event will be the first
of its kind in the iGaming Industry and are aimed at recognising individuals
and is open to males and females in every sector of an iGaming operation.
Employers or colleagues will be able to nominate outstanding individuals
working within an iGaming company. Nominees of the award will then have
to prove themselves in front of a panel of expert judges and will be drilled on
a number of tasks that are relevant to their job description.
iGaming idol has been built on three pillars, namely recognition to employees,
charity, where from each ticket there will be donation to charity, namely the
Malta Community Chest Fund and entertainment, thereby promising to be an
evening for the best of the best in the iGaming Industry. The event will
take place on the 8th of November, the first night of MIGS and will be held in
the Grand Masters Suite, Hilton Malta.
The Malta iGaming Seminar (MIGS) was
the first iGaming seminar ever to be held in Malta in 2009 and today it has
become one of the most important iGaming conferences in the world and an
integral part of the iGaming Calendar. Last year the event attracted over 450
delegates with over 300 individuals travelling from Europe, Middle East, Asia,
South Africa and the Americas.
The seminar attracts C-Level
delegates and creates a discussion forum for top management and owners of
iGaming operations, service providers, and Government entities. These debates
help to further enhance their knowledge of the ever changing online gambling
The founders of MIGS are; BMIT, the
Leading data centre, cloud and managed service company in Malta, RE/MAX Malta,
the leading real estate agency of choice for online gaming companies in Malta
and ARQ Group, the accountancy, auditing and consultancy firm.
right) Pierre Lindth, Ambassador Events, Jeff Buttigieg, COO of RE/MAX,
Christian Sammut - CEO of BMIT, Joseph Cuschieri, Executive Chairman of MGA,
Ramona Mifsud, BMIT, Kris Baron, ARQ Group and Michael
channel regarding iGaming idol.
For more information kindly go to:
www.maltaigamingseminar.com or email
SOURCE: Malta iGaming Seminar.