National Premium Game for U.S. Lotteries Set to Launch in
Unified Effort Among Lottery
Leaders Creates the Most Exciting New Game in Lottery History
URBANDALE, Iowa (April 4, 2014) --
The Multi-State Lottery
Association (MUSL) announced today during the 2014 Smart-Tech Conference in
New York City that member lottery officials are moving forward with their plan
to launch the highly anticipated new national premium game later this
year, with the plan to follow with a national TV game show in early 2015.
After several years of working together on the new game project, the National
Premium Game Committee selected MONOPOLY Millionaires Club
developed by Scientific Games.
A new approach to a national jackpot
game, MONOPOLY Millionaires Club was created around Scientific
Games Millionaire Club IP and branded with Hasbros iconic MONOPOLY
game, which is one of the most successful brands in the worldwide gaming
industry. Player research has consistently indicated that players would prefer
to see tens of millions of dollars in prizes split among many winners rather
than one or two players winning hundreds of millions. MONOPOLY
Millionaires Club does just that.
Lotteries across the U.S.
came together to listen to what players wanted and to collaboratively develop a
new game, said Rebecca Paul Hargrove, National Premium Game Committee
Co-Chair and President and CEO of the Tennessee Lottery. When we have
so many players excited about the possibility of winning a huge jackpot in our
PowerBall® or Mega Millions® games, why not create hundreds of
millionaires when a jackpot is hit, instead of a few?
Hargrove indicated that the very
popular Lotto Max game in Canada has had great success with a similar
model, achieving strong weekly per capita sales since its inception in 2009.
The MONOPOLY Millionaires Club
national game will create tens to hundreds of millionaires throughout the
country whenever the top jackpot is hit. Excitement will build as players see
how much the number of guaranteed $1 million prizes grows each week. Players
may also win the chance to appear on a national TV game show.
Currently, there is not a $5 draw
game on the market in the U.S. although $5 is perennially the most popular
price point for lotterys instant scratch ticket games. This new $5 price
point for a national game reinforces the good play value embedded in the game
and differentiates it within lottery draw game portfolios.
Draw games in the U.S. have
traditionally been offered at $1 and $2, while lotteries have had huge success
in offering their players different price points in the instant game product
category, said M. Scott Bowen, National Premium Game Committee
Co-Chair and Commissioner of the Michigan Lottery. So weve come
up with a game that gives lotto players more options at a different price point
in a new style of play. We believe MONOPOLY Millionaires Club will be a
very big hit with players in all participating states.
We are truly impressed with
the collaboration among U.S. lottery leaders on this new national game
project, said David
Gale, Executive Director of the
North American Association of
State and Provincial Lotteries (NASPL). The 11 lotteries
participating in Mega Millions came together with the 34 lotteries
participating in PowerBall to create a new game at a new $5 price
"GTECH is committed to supporting
innovation to drive revenue growth in multi-state games. added Connie
Laverty OConnor, Senior Vice President and Chief Customer Officer for
GTECH. We are
privileged to work with our customers, non-customers and other vendors alike to
deliver the National Premium Game in a manner that will exceed our customers'
and their retailers' expectations."
The new national game also intends
to develop the unique overlay of a national TV game show. The show is planning
to fly lottery players from around the U.S. to Las Vegas to be part of a studio
audience and have the once in a lifetime chance to appear on the TV game show
for the opportunity to win $1 million. The show intends to feature
MONOPOLY-themed games involving player choice and luck, as well as TV viewer
engagement components. The national TV game show is planned to be produced by
Hasbro Studios, which develops and produces television programming for more
than 180 territories around the world.
The selection of the
MONOPOLY Millionaires Club concept as the national premium game and national
lottery game show is the culmination of years of work by lottery and vendor
thought leaders who recognize a clear need to move away from games that are
purely jackpot driven, while at the same time finding a way to truly create and
grow the national lottery brand, said Steve Saferin, President,
Properties Group and Chief Creative Officer for Scientific Games.
Our product development teams at Scientific Games and MDI
Entertainment are honored that our concept was chosen by MUSL as the new
national game. Branding the Millionaires Club game concept with
Hasbros MONOPOLY brand enables us to deploy one of the most successful
brands in all of gaming to create a compelling buying proposition for players
as well as an exciting prime time television property. It has been a genuine
team effort to move this new game forward for its national sales debut in
Since 2006, there have been more
than 170 MONOPOLY lottery games launched globally with a retail value of nearly
$5 billion, most performing 10% or more above industry averages, based on data
from MDI Entertainment, A Scientific Games Company. MDI Entertainment has
introduced 14 MONOPOLY Millionaire lottery games with retail value in excess of
The Multi-State Lottery Association
is a government-benefit, non-profit association owned and operated by 34 member
lotteries. MUSL currently coordinates six multi-state games in the United
States, including Powerball.
SOURCE: Iowa Lottery.
Scientific Games Sign Lottery System and Central Monitoring System
Extension with Delaware State Lottery
Extension Includes 450 Video
Lottery Terminals for Delaware Charitable Organizations
NEW YORK, N.Y. (April 3, 2014) --
Corporation (Nasdaq: SGMS) (the "Company") today announced that it has
signed a three-year extension to its contract with the Delaware State Lottery
to supply both lottery and central monitoring systems. The extension, which
will continue to provide for a range of services and support for draw-based
lottery, keno, video lottery games and instant game pass-through transactions,
will begin in February 2015. The extension also calls for the installation of a
minimum of 450 WMS multi-game video lottery terminals (VLTs) at charitable
gaming organizations in Delaware. The VLTs will be monitored and controlled by
the Company's AEGIS® central management system, one of the most flexible,
open technology systems in the lottery industry.
"Our successful partnership with
Scientific Games has contributed considerable growth to the Delaware
Lottery," said Vernon Kirk, Delaware State Lottery Director. "We are
excited that for the first time ever, licensed charitable gaming organizations
across Delaware will now benefit from fan-favorite video lottery terminals with
the added security and controls of a central monitoring system."
"The Delaware State Lottery is
well known as an industry leader in responsibly regulating new gaming
opportunities to create jobs and maximize proceeds for the citizens of
Delaware. Starting with the first instant games in 1976, Scientific Games has
been a trusted supplier to the Delaware State Lottery, delivering innovative
games, technology and services. In late 2013, we also helped the Lottery
successfully launch the first comprehensive iGaming system in the U.S.,"
said Pat McHugh, President of North American Lottery Systems for Scientific
Games. "We are honored to continue our long-standing relationship with the
Delaware State Lottery with this contract extension and look forward to
"This agreement demonstrates the
synergies we envisioned with the acquisition of WMS, whereby Scientific Games
can offer a wide variety of premium products and solutions across multiple
distribution channels for our customers," said Brooks Pierce, Chief Revenue
Officer of Gaming for Scientific Games. "By leveraging the expanded
resources of our combined organization, we are able to provide the Delaware
State Lottery with a comprehensive offering of instant, draw and keno games, a
central management system, video lottery terminals, sports betting and iGaming
to support the Lottery's continued growth."
In fiscal 2013, the Delaware State
Lottery had a record year with $47.5 million in instant game sales, as well as
a 9% increase in draw game sales from fiscal year 2012 to 2013 driven by
stronger sales of Powerball®, Hot Lotto® and sales from newly launched
keno at select retailers.
About Scientific Games
Scientific Games Corporation is a
leading developer of technology-based products and services and associated
content for worldwide gaming and lottery markets. The Company's portfolio
includes instant and draw-based lottery games; electronic gaming machines and
game content; server-based lottery and gaming systems; sports betting
technology; loyalty and rewards programs; and social, mobile and interactive
content and services.
For more information, please visit:
SOURCE: Scientific Games
INTRALOTS Gaming Protocol Converter Certified by
ATHENS, Greece (April 9, 2014) --
Gaming Machine (EGM) Interface Board, the iSMIB Protocol Converter, has
received the G2S 1.1-EGM Product Certification by the Gaming Standards
iSMIB is a logic unit that handles
the interfacing of the EGMs to the iGEM System, INTRALOTs state of the
art multi-venue, multi-protocol EGM monitoring and control system. The board is
securely installed inside every EGM, connects to the iGEM Site Controller and
undertakes the translation of any EGM native communication protocol, to the
iGEM G2S internal protocol.
This certification follows our
recent (2013) certification of the Host iGEM system for compliance to the GSA
standards. Both testing processes were performed by Gaming Laboratories
International (GLI), an internationally established company and leading
provider of independent testing, inspection, certification and consultation
services in the field of Gaming technology.
INTRALOTs iSMIB has been
deployed and is currently operational in two major operations in the world,
namely in Victoria Australia, where iGEM monitors and controls over 26,000 EGMs
in over 500 Gaming Halls and in Ohio USA, where iGEM monitors and controls in
excess of 7,000 EGMs in 4 large racinos and translates, in a transparent to the
user way, a number of different legacy protocols (SAS, QCOM, VLC) to G2S.
Mr. Theodosios Engelis, INTRALOT
Group Gaming Solutions Director, stated: iSMIB is a critical component
of the iGEM system and, with this certification, it becomes a robust component
that can be interoperable with any G2S monitoring system that is required to
connect to legacy non-G2S machines. This certification is the first of its kind
and provides a competitive advantage to INTRALOT in its efforts to secure an
increasingly larger share of the monitoring business
Mr. Christos Dimitriadis, INTRALOT
Group Head of Information Security, Compliance and Innovation, added:
The G2S certification of iSMIB adds a significant milestone to the
long list of INTRALOT certificates, proving that compliance with industry
standards is a strategic priority, ensuring the state of the art quality of
INTRALOT products and services.
The Gaming Standards Association
(GSA) is an international trade association that creates benefits for gaming
manufacturers, suppliers, operators and regulators. GSA facilitates the
identification, definition, development, promotion and implementation of
standards to enable interoperability, innovation, education and communication
for the benefit of the entire industry.
Game to System (G2S) is a standard
that unlocks the power of networked gaming and revolutionizes the way
information is exchanged between Electronic Gaming Machines (EGMs) and
back-of-house systems. G2S is the protocol that connects the slot machine (EGM
Electronic Gaming Device) to the host systems. This protocol enables
software download, remote configuration, and remote software verification,
which are completely new features for the class III gaming industry.
About INTRALOT (www.intralot.com)
INTRALOT, a public listed company,
is the leading supplier of integrated gaming and transaction processing
systems, innovative game content, sports betting management and interactive
gaming services to state-licensed gaming organizations worldwide. Its broad
portfolio of products & services, its know-how of Lottery, Betting, Racing
& Video Lottery operations and its leading-edge technology, give INTRALOT a
competitive advantage, which contributes directly to customers
efficiency, profitability and growth. With presence in 57 jurisdictions, more
than 5.700 people and revenues of 1,54 billion for 2013, INTRALOT has
established its presence on all 5 continents.
For more information CONTACT: Ms
Persa Kartsoli, Head of Corporate and Public Relations, Phone: +30-210 6156000,
Fax: +30-210 6106800, email:
The Kentucky Lottery Now 25 Years Old
LOUISVILLE, Kentucky (April 6, 2014)
-- On an early morning in Louisville on April 4th 1989, then-Governor Wallace
Wilkinson stepped in front of a huge wall of cameras and microphones at the
Thorntons gas station on Preston Highway in Louisville. He walked to the
cash register, handed over $3, and bought the first two tickets sold for the
Neither of the two tickets Wilkinson
bought that morning turned out to be winners. However, after more than $15.2
billion in sales during the past 25 years, Kentucky Lottery players have
received nearly $9.2 billion in prizes and the Commonwealth has realized
more than $4 billion in profits that have gone to fund college scholarships,
education, adult and early childhood literacy programs, affordable housing and
even bonuses for Vietnam veterans.
Thanks to our incredible
network of retailers and the confidence the people of Kentucky have shown in
our games, weve been able to achieve modest growth and support a variety
of programs in the Commonwealth over the past two decades, said
KLCs President and CEO
While the marketplace in which we operate gets tougher every day,
well keep working hard to maintain our success. Kentuckys most
deserving students are counting on it.
Lottery proceeds in Kentucky began
shifting to college scholarship and grant programs in 1999. Last year, the KLC
surpassed the $2 billion mark in scholarship and grant funding, and the $4
billion mark in overall proceeds returned to the Commonwealth. To put this in
perspective, lottery sales in Kentucky were predicted to net $65 million a year
to the state. FY13 sales netted $223.8 million.
From every dollar of
non-loan college student financial aid awarded in our state, 95 cents of it
comes straight from Kentucky Lottery proceeds, said Governor Steve
Beshear. The lottery directly helps young people in our state go to
college. By helping make college more affordable, we will encourage
Kentuckys best and brightest students to stay in the Bluegrass to pursue
their degrees. This leads to a better educated workforce which in turn helps
grow the level of economic prosperity for our entire state.
In the current state budget, lottery
proceeds are dedicated to the need-based College Access Program and Kentucky
Tuition Grants as well as the merit-based KEES scholarship program.
Kentucky students are the
real winners of the Kentucky Lottery. Each year thousands of students are
provided help that enables them to continue their education, said
KHEAAs Executive Director Dr. Carl Rollins. When our students
win, the entire Commonwealth benefits.
Since 2000, UKs Collaborative
Center for Literacy Development has received the first $3 million each year in
lottery proceeds. A total of $42 million has gone to this program since
Since inception, retailers across
the state have also enjoyed $957.9 million in commissions from selling and
cashing tickets. During this same period, 6.8% of overall sales ($1.003
billion) have been used for marketing and operating expenses. This number has
decreased from 7.3% five years ago.
CONTACT: Sara Westerman,
Communications Specialist, 502-560-1677 502-560-1670, fax
Kentucky Lottery (www.kylottery.com)
Kentucky Lottery proceeds now go to
college grant, scholarship and literacy programs. The Kentucky Lottery has
contributed more than $2 billion for need-based grant and merit-based
scholarship programs since 1998. The KLC also contributes $3 million
annually to adult literacy development programs and "Read to Achieve",
an early childhood reading program. Since its inception in 1989, the
Kentucky Lottery has sent more than $4 billion to the Commonwealth.
SOURCE: The Kentucky Lottery.
Pollard Banknote Awarded Secondary Instant Ticket Printing Contract
By The South Carolina Education Lottery
WINNIPEG, Manitoba, (April 10, 2014)
-- Pollard Banknote Limited
(TSX: PBL) (Pollard Banknote) is pleased to announce that it has
been awarded its first contract with the
South Carolina Education Lottery
(SCEL) to provide instant ticket production services and
related marketing support as a secondary instant ticket game vendor. This
five-year agreement commenced in October 2013, and includes provisions for one
additional two-year extension.
Under this new contract, Pollard
Banknote will work with SCEL to support the Lotterys existing instant
game strategy by providing an alternative and exciting new line of instant
games when needed by SCEL. Pollard Banknotes client-focused approach to
product development and category management has been a key factor in growing
instant ticket sales for its clients. As a result, in recent years Pollard
Banknote has expanded its role with a number of U.S. clients after achieving
remarkable success. The company provides a critical role by offering game
design, ticket graphics, and prize structure recommendations.
We are proud to add SCEL to
our growing list of clients in the U.S., said Doug Pollard, Co-Chief
Executive Officer, Pollard Banknote. We look forward to building a
strong, collaborative relationship with the Lottery and are committed to using
our insight, knowledge, and experience to help attract new players and create
excitement among existing players.
We are pleased to partner
with Pollard Banknote to identify opportunities to drive growth and increase
lottery revenue for education, said Paula Harper Bethea, Executive
Director of SCEL. We are exploring Pollard Banknotes portfolio
of innovative print products that offer extraordinary entertainment value and
will contribute to funding of education for the people of South
SCELs mission is to enhance
educational funding in South Carolina through fun and entertaining games and
products. Successful from its outset more than ten years ago, today the Lottery
is a world-class organization, setting records and receiving recognition from
industry and business groups alike. In fiscal year 2012-2013, SCEL achieved its
best sales year on record with sales totalling $1.2 billion. Deposits to the
Education Lottery Account amounted to $300 millionthe best since fiscal
year 2006and a total of $3.1 billion since the start of the Lottery in
About Pollard Banknote
Pollard Banknote is one of the
worlds leading full-service lottery vendors and is a major supplier to
North Americas charitable gaming industry. The company manufactures
instant lottery tickets and provides related programming, design, and marketing
support. As well, Pollard Banknote manufactures pull-tab tickets and bingo
paper, and supplies lottery management services (including warehousing and
distribution). Established in 1907, Pollard Banknote is owned approximately
73.5% by the Pollard family and 26.5% by public shareholders and currently
serves more than 50 lotteries worldwide, including some of the largest and most
respected lotteries in the United States, Canada, Europe, Asia, and Central and
For more information, please visit
our website at www.pollardbanknote.com.
Co-Chief Executive Officer
Telephone: (204) 474-2323
Co-Chief Executive Officer
Telephone: (204) 474-2323
Chief Financial Officer
Telephone: (204) 474-2323
SOURCE: Pollard Banknote.
In Ten Years Nebraska Lottery Raises $518
LINCOLN, Nebraska (April 4, 2014) -
The Nebraska Lottery recently distributed among its beneficiary funds
$9,749,771, derived from a share of Scratch and Lotto ticket sales for the
previous three months.
A total of $518,526,639 has been
distributed in quarterly transfers since the Nebraska Lottery began operation
on September 11, 1993.
The latest transfer, made the week
of April 4, was distributed among beneficiaries in the following manner:
Education Innovation Fund,
Nebraska Opportunity Grant
Nebraska Environmental Trust
Nebraska State Fair Support
and Improvement Fund, $974,977; and Compulsive Gamblers Assistance Fund,
Amendment 4 passed by Nebraska
voters in November of 2004 established the following distribution formula:
- Education as directed by the Legislature (44.5
percent) - currently divided between the Education Innovation Fund and Nebraska
Opportunity Grant Fund;
- Nebraska Environmental Trust Fund (44.5 percent);
Nebraska State Fair (10 percent); and
- the Compulsive Gamblers Assistance Fund (1 percent,
plus the first $500,000 in fund proceeds each fiscal year).
The funds' respective totals to date
- Education Innovation Fund, $156,869,827;
- Nebraska Opportunity Grant Fund, $79,183,290;
- Nebraska Environmental Trust Fund, $217,592,120;
- Nebraska State Fair Support and Improvement Fund,
- Compulsive Gamblers Assistance Fund,
Prior to July 1, 1997, the Solid
Waste Landfill Closure Assistance Fund received proceeds totalling $18,460,996.
In 2004, the Legislature directed that a one-time transfer of $5 million be
made to the State General Fund.
Criteria for proceeds distribution
are established by the beneficiary funds in accordance with legislative
mandates. Every county in Nebraska has received service through grants funded
with Nebraska Lottery proceeds. The
Nebraska Lottery marked $2
billion in total sales (since 1993) in September of 2013.
SOURCE: Nebraska Lottery.
Unibet to propose distribution of Kambi
LONDON, UK (April 10, 2014) -- The
Board of Directors of Unibet Group plc (STO:UNIB) has resolved to propose to
the AGM on 20 May 2014 that all of the shares owned by Unibet in its
subsidiary, Kambi Group Limited
(to be renamed Kambi Group plc) be distributed to Unibet shareholders
during June 2014.
The notice to the AGM will be
published on 11 April 2014 and will contain further information regarding the
proposed distribution of Kambi. Subject to shareholder approval at the AGM,
Kambi will apply for its shares to be listed on the NASDAQ OMX First North
exchange in Stockholm during June 2014.
Unibet will distribute all of its
shareholding with the result that Unibet will not have any shareholding in
Kambi after the separation. The distribution of shares in Kambi is intended to
be made under the so called Lex Asea provisions and should
therefore not result in any immediate tax consequences for Swedish resident
The proposal to distribute
Kambi to Unibet shareholders is the logical conclusion of the separation
process that has been developed over the last couple of years. In that period,
Unibet has focused its business on excellence in customer relationship
management, while Kambi has been able to concentrate on development of its
market-leading sports betting services. While Kambi has an excellent offering,
its opportunity to maximise the value of those services is limited while it is
under the ownership of Unibet. Separation will make it easier for Kambi to
access wider markets, says Henrik Tjärnström CEO of
The decision to develop Kambi as a
separate B2B business within the Group was taken in 2010, but not fully
executed until 2011 because of the complexities of ensuring full separation. As
part of the separation, Unibets Sportsbook operations and related
intellectual property assets were transferred to Kambi and a fully separate
corporate and operational structure was put in place. Kambi provides a premium
fully-managed sports betting service to Unibet and to eight other B2B clients
across Europe and internationally.
Kambi is 95 per cent owned by
Unibet, with the remaining 5 per cent owned by certain Kambi management
employees. The shares that will, subject to approval by the AGM, be distributed
to Unibet shareholders, therefore represent 95 per cent of the equity in
Kambi holds B2B operating licences
in Malta, Alderney and Spain and apart from Unibet its clients include 888,
Paf, Napoleon Games, Naga World as well as a number of clients in the licensed
Kambi reports financial results in
EUR and in 2013 total revenues were EUR 21.2 million with EBITDA of EUR -0.9
million. During the fourth quarter of 2013, Kambi revenues were EUR 6.2 million
with EBITDA of EUR 0.3 million.
Kristian Nylen has been CEO of Kambi
since its formation and was previously head of Sportsbook and member of the
management team in Unibet since 2003.
Kambi intends to publish a full
Company Description in accordance with rules of the First North market on 29
Unibet will publish its results for
the first quarter 2014 on 29 April 2014. This report will include additional
financial disclosure about Kambi, including its financial results for the first
quarter 2014 and proforma information about Unibet showing the results for
Unibet excluding Kambi.
Please visit www.kambi.com for more
information about Kambi and its operations. A full Kambi investor relations
site, www.kambigroupplc.com compliant with Swedish corporate governance
standards, will be published on the day of listing.
Friday 11 April 2014, the Chairman
of the Unibet Group plc Anders Ström, Unibet´s CEO Henrik
Tjärnström and Kambis CEO Kristian Nylén will host a
The conference will start at 10.00
CEST (9.00 BST).
Please call in on +44 20 7660 2080
or US +1 8552 692 606.
We kindly ask participants to call
in 5 to 10 minutes in advance.
Unibet was founded in 1997 and is an
online gambling company listed on NASDAQ OMX Stockholm. Unibet is one of the
largest listed gambling operators in the European market and provides services
in 22 languages through www.unibet.com, www.unibet.dk, www.unibet.fr,
www.unibet.it, www.unibet.be, www.unibet.ee, www.unibet.com.au, www.maria.com,
www.mariacasino.ee and www.mariacasino.dk. Unibet also offers Sportsbook B2B
services through Kambi Sports Solutions, www.kambi.com. Today, Unibet has 8.6
million customers in over 100 countries. Unibet is a member of the EGBA,
European Gaming and Betting Association, RGA, Remote Gambling Association in
the UK and is audited and certified by eCOGRA in relation to responsible and
More information about Unibet Group
plc can be found on www.unibetgroupplc.com
Contacts: Unibet Group plc
+44 7764 161 055 or Inga
Investor Relations Unibet / +44 788
SOURCE: Unibet plc.
BCLC Reduce Costs Company-Wide and Positions Company for
KAMLOOPS, B.C. Canada (April 4,
2014) -- BCLC has reduced
operating expenditures in order to position the corporation to sustain current
net income and deliver maximum value for British Columbians into the
The gaming industry across Canada is
maturing. Existing demand for gambling is increasingly being met by the
industry and demographics are shifting. At the same time,
BCLCs operating costs have risen due to increasing compliance commitments
and the need to invest in replacing aging technology.
BCLC has been a successful
organization for many years; however, we have a systemic issue that all gaming
jurisdictions are facing and that is a mature marketplace with rising operating
costs and marginal revenue growth, said interim President & CEO,
Jim Lightbody. We are going through the process to ensure
were properly focused on our business priorities, operating efficiently
and set up for growth in the long term.
BCLC will reduce operating costs by
about $20 million, which includes a 23 per cent reduction in advertising and
marketing, reductions in contractor expenses, program savings and the
elimination of fleet vehicles. BCLC has also reprioritized capital projects to
reduce capital costs by $20 million.
The re-alignment of the operating
budget and programs also resulted in workforce reductions. In total across the
corporation, BCLC eliminated 67 positions: 29 in the Kamloops office, 33 in the
Vancouver office and five from field staff who work throughout the
Wherever possible, roles were
eliminated through attrition and voluntary termination.
These kinds of decisions
are difficult for any business, but they are the right decisions to best
position BCLC to continue delivering strong net income to benefit British
Columbians, continued Lightbody.
BCLCs workforce operates
throughout the province. Almost half of BCLCs staff is located in the
Kamloops office; about a third in Vancouver and the remainder are in field
services supporting operations across the province. BCLCs net
income of more than $1 billion each year is used by the Province of British
Columbia to benefit people and communities across B.C
Santa Casa da Misericordia de Lisboa Achieve Historical Sales in
LISBON, Portugal (April 2, 2014) --
State Games sales have reached 1,790 million euros, accounting for an increase
of 3.5% compared to 2012.
Net profits of State Games summed up
541 million euros, corresponding to a growth of 1.2% compared to 2012.
From all the money spent in State
Games in 2013, 97.5% was returned to the society, accounting for a global value
of 1,746 million euros.
The Games Department of
Santa Casa Da Misericordia de
Lisboa Departamento de Jogos is proud to announce today that the total
sales of State Games have reached in 2013 a new historical record amounting to
1,790 million euros, which reflects an increase of 3.5% compared to 2012.
Net income of State Games totalled
541 million euros in 2013, representing a growth of 1.2% compared to 2012.
In 2013 the value generated to the
Treasury through the Stamp Duty on bets and prizes reached 126 million euro,
which reflects an increase higher than 80% compared to the previous year.
Public revenues resulting from the operation of State Games went up more than
16% in 2013, having reached 665 million euros.
State Games sales growth is in
clear contradiction with the general trend experienced by the gaming market in
Portugal. It also contradicts the downturn trend experienced by most of the
European Lotteries, since in 2013 gamessales in this region is estimated
to have decreased 2.5%.
Given the adjustment process that
the Portuguese economy is undergoing and bearing in mind that household
spending on games of chance has maintained a downward trend in 2013, the
increase of States Games sales reflects a growth of its total importance
in the legal gaming offer (66% in 2013 versus 63% in 2012).
Fernando Paes Afonso, CEO of the
Games Department of Santa Casa stated that as games of chance
have, including those offered by Santa Casa, a pro-cyclical behaviour, 2013
results lead us to conclude that there was a transfer of household expenditure
from illegal gaming to the games offered by Santa Casa.
The modernization of State Games
offer put in place by Santa Casa Games Department in strict compliance with
public policies in this field is one of the reasons for the above mentioned
spending transfer from the illegal to the legal offer.
A Model that ensures that 97.5%
of sales returns to society
In Portugal, as in most countries,
games of chance are subject to a general principle of prohibition. This means
that only the games explicitly authorized by the State are considered legal.
This model is considered to be the most adequate to meet the objectives of
public order, consumer protection, crime and fraud prevention. Additionally,
net profits of State Games are an important source of funding social policies,
whether they are carried out by Santa Casa or directly by the State in areas
like health, education, sport and culture.
The Portuguese model, which is
almost 3 centuries old, is based on social return and cohesion objectives. In
2013, around 97.5% of State Games sales were returned to the society, totalling
1,746 million euros. The dinamization of the local economy driven by the
retailers businesses should also be taken into consideration.
In European terms and based on per
capita sales and on returns to the society, the Portuguese State Games account
for performance levels above the average.
The performance of State Games in
2013 and its success in fighting the illegal market supports and reinforces the
strategy set out by the Games Department of Santa Casa which comprises:
improving its profitability; reinforcing the communication with the
stakeholders; increasing the players base; strengthening the knowledge of its
business activity; increasing players and retailers safety and improving
its gaming offer.
SOURCE: Published by CIBELAE.
Loterie Nationale Belge Granted Online Online Sports Betting
BRUSSELS, Belgium (April 2, 2014) --
Following the request made in December 2013, the Commission for the Games of
Chance decided to grant to Loterie Nationale Belge, the National Lottery, F1 + license
that allows it to offer paris (sports betting) online.
This is an additional license
related to the 34th license authorizing the sale in the physical network,
granted to the National Lottery June 5, 2013.
And, parallel with respect to the
35th license, the Council of Ministers approved the March 28, 2014, a new draft
Royal Decree authorizing the National Lottery to offer paris.
This amendment is consequential to
the judgment of the State Council cancelling the Royal Decree of 20 July 2012
due to a lack of sufficient motivation.
Therefore, the National Lottery has
2 licenses (34 and 35), each time with the F1 license + added. The National
Lottery can therefore legally offer sports paris in both the physical network
on the internet.
The National Lottery is pleased with
this dual decision of the Commission for the Games of Chance and the Federal
Government, which will allow it to continue to provide SCOOORE! on the Belgian
market, thus fulfilling its mission of pipe.
CONTACT: Pierre- Laurent Fassin,
Spokesman for the National Lottery.
Phone: 0475/98 34 06, Email:
SOURCE: Loterie Nationale Belge
Newest Q1 2014 Online Gambling Data Report Reveals That Tough Times
Continue - But Also First Signs of Optimism
Comprehensive quarterly report
analysing updated benchmarks, KPIs, trends, ...
covering all sectors of the
online gambling industry
LONDON / MUNICH, (April 7, 2014) --
A new year is underway, bringing new opportunities as well as challenges. By
now most operators have published their financial figures for 2013. Therefore,
it's again time for MECNs researchers to publish their new Q1 2014 Online
Gambling Quarterly report. This report covers online gambling industry
benchmarks, KPIs, and related topics and comes to mixed conclusions in its
analysis of the overall state of the industry.
of declining growth rates continues - but a stabilisation on a low level is in
The analyses of the financial
results of a large number of online gambling operators show that the growth
In the second half
of 2013 the average revenue growth (compared to the year before; across all
verticals/segments) was 5%, down from 17% in H1 2013 and from 27% in H1 2012
(compared to the year before). of many KPIs and financial figures (e.g.,
revenue, ...) are still declining:
The Q4 2013 average
revenue growth rate (compared to the year before) was at 2%, down from 5% in Q3
Nevertheless, when analysing the
development of the growth rates of total revenue in recent quarters (compared
to the year before), it seems that the growth rates start to stabilise on a low
level around 2% to 5%.
climate only "satisfactory" with no improvements likely in the
In line with the development of the
financial figures, most of the experts surveyed in MECNs panel assess the
current business climate as only "satisfactory" (on a scale ranging from "poor"
to "satisfactory" to "good"). Martin Oelbermann, co-author of the study,
explains further: It seems that since fall 2013 the business climate
assessment has stayed at "satisfactory" without any major changes - neither for
the worse nor for the better". Additionally, the market insiders surveyed also
do not expect the business climate to change over the next 12 months (the
survey includes about 70 executives of the online gambling industry, among them
many CEOs of key operators).
makes currently averages 23% of total revenue - but is stagnation
For more than three years now the
online gambling industry has declared the mobile channel its key growth driver.
However, although the mobile business is becoming more and more important,
operators do not (yet) have consistent reporting standards (KPIs) regarding
their mobile revenues. In regard to comparable benchmarks two KPIs are
Mobile total revenue
Mobile total revenue in % of
total revenue - On average, the operators analysed generate 23% of
their total online revenue via mobile channels.
stakes/revenues in % of total betting stakes/revenues - On average, the
operators analysed generate 40% of their total online betting stakes/revenue
via mobile channels.
Growth trends, stagnation
ahead? - As figures for the mobile channels have only begun to be reported
recently, it's difficult to analyse any growth trends. But it seems that at
least for some companies the mobile share has begun to stagnate in recent
quarters. Moreover, the year-to-year growth seems to decrease for some
operators; nevertheless, growth rates above 100% still put mobile at the top of
The online industry in general is
currently all about virtual currencies, such as bitcoins, and a few online
gambling operators have also started to accept them. But overall the industry
experts surveyed seem not to believe in those currencies and estimate their
future revenue potential as more or less "very small".
losers in the future - significant improvements
The online gambling industry is no
longer a sure-fire success with every market player getting a fair share of the
market. As mentioned above, times continue to be tough, and the market will see
"winners" and "losers". But as a sign of optimism in times of rather flat
industry expectations, the "average" estimate of the future development of
market share of the operators analysed was significantly higher than in our
December 2013 survey (see exhibit 1).
According to the experts MECN
surveyed, Bet365, Paddy Power, and William Hill will likely be among the
"winners". Among the companies for which market share growth estimates improved
the most are BwinParty, Lottomatica, and Ladbrokes -click here to see/enlarge detailed graph (incl.
Online Gambling Quarterly Q1
2014 - Comprehensive quarterly report analysing updated benchmarks, KPIs,
trends, ... covering all sectors of the online gambling industry
This quarterly report covers a wide
range of topics from key company sectors, such as finance, marketing, strategy,
.... Due to this extensive coverage, the report is a must-read for executives
and departments of all companies active in the online gambling market.
regular report offers unprecedented insights into the industry,
issues Strategic topics, such as overall industry climate,
trends, forecasts, stock development,..
benchmarks Quarterly and half-year revenue benchmarks, EBIT,
and cost benchmarks, ...
benchmarks Social benchmarks, SEO benchmarks, affiliate
Product-related topics and benchmarking Growth
potential for selected products, benchmarking of product offers, ...
regions and regulated markets Regional analyses, such as the
level of internationalization and in-depth coverage of regulated markets,
In total, the report has ca. 100
pages and ca. 150 graphs/exhibits.
The study can be obtained at
www.mecn.net or the
MECN is a network of experts on
issues concerning the media and entertainment industry. Together they provide
in-depth knowledge, analysis, and advice to global clients.
Contact: Martin Oelbermann, Tel: +49
(0)89 3835 6785, e-mail:email@example.com
April Showers Florida Lottery Players with New Scratch-Off
TALLAHASSEE, Florida (April 8, 2014)
-- The Florida Lottery introduced four new Scratch-Off games today that offer
more than $123 million in total cash prizes. The games, ESCAPE TO
MARGARITAVILLE®, BINGO STAR, CASH INFERNO and MATCH 3 DOUBLER, go on sale
today. All Lottery retailers are expected to have these new tickets in stock
and available for purchase within 48 hours.
The headlining game, ESCAPE TO
MARGARITAVILLE®, offers more than $50 million in cash prizes, including 10
top prizes of $250,000. The $5 game also features a second chance promotion
that gives players the chance to win a trip to paradise or Margaritaville®
From April 8 through June 30,
players may enter their non-winning ESCAPE TO MARGARITAVILLE® Scratch-Off
tickets into the Changes in Latitudes, Changes in Attitudes Second Chance
Promotion on the Lotterys website. Four drawings will be held between
April 30 and July 2, in which one grand prize winner will receive an Escape to
Margaritaville® to St. Thomas, U.S. Virgin Islands; one second prize winner
will receive an Emerald Coast Escape to Pensacola, Florida; two third prize
winners will receive a FIN City Concert Experience trip package to Las Vegas,
Nevada; and 1,080 fourth prize winners will receive a Margaritaville® Prize
The $3 game, BINGO STAR, offers $46
million in prizes, included eight top prizes of $50,000. The games
overall odds of winning are one-in-4.02.
For just $2, players can win up to
$30,000 with CASH INFERNO. There are more than two million winning tickets
totaling more than $17 million in cash prizes.
Players can double their cash to win
up to $3,000 with the $1 game, MATCH 3 DOUBLER. The games overall odds
Scratch-Off games are an important
part of the Lotterys portfolio of games, comprising approximately 60
percent of ticket sales and generating more than $575 million for the
Educational Enhancement Trust Fund (EETF) in fiscal year 2012-13.
About The Florida Lottery
The Florida Lottery is responsible
for contributing more than $26 billion to education and sending more than
650,000 students to college through the Bright Futures Scholarship Program. The
Florida Lottery reinvests nearly 98 percent of its revenue back into
Floridas economy through prize payouts, commissions to more than 13,000
Florida retailers and transfers to education. Since 1988, Florida Lottery games
have paid more than $37 billion in prizes and made more than 1,300 people
For more information, please visit:
SOURCE: The Florida Lottery.
Want a sneak peak? Download a PDF copy
of this issue by clicking HERE!
Iowa Lottery Will Transition This Month to Its Own Drawings in Pick 3
and Pick 4 Games
Drawing & Sales Cut off
Times Will Change Starting April 16
DES MOINES, Iowa (April 8, 2014) --
The Iowa Lottery will soon
implement new drawing procedures in its Pick 3 and Pick 4 games, providing
results that are unique to Iowa for the first time since the games'
Beginning April 16, Iowa-specific
drawings will be conducted in both games, a change from current procedures. The
time of the drawings also will change slightly, as will the deadline by which
players must purchase tickets for the drawings.
Since Pick 3 was introduced in Iowa
in 1998 and Pick 4 was added here in 2003, the Iowa Lottery has shared drawing
results in those games with the Illinois Lottery.
Iowa Lottery CEO
Terry Rich said that the
shared system has led to some player questions as each state's games have
changed over time.
"We can't thank our lottery
counterparts in Illinois enough for allowing us to share results with
them," Rich said. "We're lucky to work in an industry where cooperation
like that happens a lot. But both states have added different features to our
individual games over time, and we've heard from players wondering why we share
drawing results but have separate options in each state. We think it makes
sense to begin holding separate drawings to help avoid player
Rich said that while the change
largely impacts internal procedures at the lottery, players will notice
beginning April 16 that the two states have independent drawing results in the
"Based on player feedback, we
think this is something they'll appreciate," he said.
The time of the drawings in Iowa
will change a bit, as will the sales cut-off time in advance of each
Pick 3 and Pick 4 both have drawings
twice daily in Iowa, with a midday drawing currently at 12:40 p.m. and an
evening drawing about 9:20 p.m. Starting April 16, the midday drawing in each
game will be held at 12:50 p.m., with the sales cut-off time for that drawing
at noon. The evening drawing in both games will be at 8:50 p.m., with the sales
cut-off time for that drawing at 8 p.m.
With the change, the Iowa Lottery's
Pick 3 and Pick 4 drawings will be conducted by the Multi-State Lottery
Association in Urbandale, which also administers the drawings in Powerball®
and other lotto games on behalf of Iowa and the other lotteries that sell the
For those who aren't familiar with
Pick 3 and Pick 4, they're numbers games with a long history along the East
Coast. But they're also offered by numerous other lotteries across the country,
including the Iowa Lottery.
Pick 3 players choose combinations
of three numbers from 000 to 999 while Pick 4 players choose combinations of
four numbers from 0000 to 9999. The prize that a player could win depends on
the type of play they make.
For example, players can choose the
option of winning a prize only if their numbers match the winning numbers in
the exact order selected in the drawing. That's called a straight play. Or,
players can choose the option of winning a prize if their numbers match the
winning numbers in any order. That's called a box play. There are other options
in the games as well.
While prizes in Pick 3 and Pick 4
are much smaller than those in big-jackpot games like Powerball and Mega
Millions®, the odds of winning also are significantly better.
Iowa's Pick 3 game features a top
prize of $3,000, with odds of just 1 in 1,000 of winning it. Plays in Pick 3
range in cost from 50 cents to $5.
Iowa's Pick 4 game features a top
prize of $30,000, with odds of 1:10,000 of winning it. Plays in Pick 4 also
range from 50 cents to $5.
SOURCE: Iowa Lottery.
Online Gambling and Consumer Protection
Article by: MAARTEN HAIJER
BRUSSELS, Belgium (April 7, 2014) --
In the coming weeks, the European Commission is expected to unveil its
recommendations on consumer protection and advertising for online gambling.
These recommendations are foreseen
in the European Commissions Action Plan for online gambling which was
published in October 2012. Later this year, another recommendation on
betting-related match-fixing is expected.
As it is generally the case in
consumer goods and services sectors, the industrys expectations regarding
such recommendations are high. Member States share the common objective of
protecting consumers. However, the many gambling reforms at national level have
yielded different results.
Through its recommendations, the
European Commission could unstitch this patchwork of different national
approaches and construct a new uniform, European approach able to provide the
appropriate levels of protection.
The current lack of outright
legislation coupled with the fast evolving environment of online gambling has
resulted in self-regulation initiatives.
The European Committee for
Standardization (CEN), which is in charge of developing and defining voluntary
standards at European level, set up a workshop agreement in 2011 on
Responsible Remote Gambling Measures.
This agreement, to which EGBA
contributed, is the first Pan-European agreement aimed at providing a high
level of consumer protection for online gambling players.
Where do we go from here?
With almost 7 million European
consumers gambling online and Europes online gambling market set to
represent 15% of the total gambling market by 2015, EGBA hopes the
Commissions recommendations will take stock of these self-regulatory
initiatives and pool together a common set of principles which provide for a
high level of protection for all EU consumers.
As stated by Commissioner Barnier,
encouraging the development of an attractive regulated offer is key to
effectively channel consumers away from unregulated gambling websites.
This implies that, regardless of the
nature of the regulatory regime, there should firstly be measures in place
covering all aspects of player protection and, secondly a regulator ensuring
the correct implementation of the rules (ie: protecting minors, preventing
problem gambling, encouraging responsible advertising).
Multilicensed operators are,
in that context, very helpful as they can draw on their experiences in the
different Member States.
Drawing from the industrys
Know your customer (KYC) measures
play a central role. KYC obligations allow operators to verify the identity and
age of their players, crucial in helping to prevent underage gambling. Several
measures can be considered, from introducing a visible label on gambling
websites making it clear that no underage gambling is permitted, to detailed
identity check requirements. However, the recommendations should also balance
the need between the mandatory information that a consumer must provide to an
operator (name, date of birth, payment details etc) and to avoid burdening the
consumer so much that he will turn to unregulated websites.
Last but not least, the use of
electronic verification systems (which the European Parliament supported in its
2013 report on online gambling) greatly facilitates the identification of a
player and is both beneficial for the consumer and the operator.
Electronic verification systems are
considered very effective in diverting the public away from unregulated online
The prevention of problem gambling
should also be a central point of the recommendations. Evidence has shown that,
regardless of the type of regulatory, rates of problem gambling are very
similar across different markets. While the type of measures that may serve as
best practices can vary between Member States, consumers should be able to make
informed choices about how much and how often they want to gamble.
The recommendation should recognise
that players should be given the possibility to limit their spending and the
option to exclude themselves from gambling. In addition, the regulatory
authority should keep track of all banned players.
The EGBA looks forward to the
publication of the recommendations. The effect of this set of best practices on
Members States should be closely monitored by the European Commission to bring
to light implementation gaps and shortfalls, as these are detrimental for
consumers and operators alike.
If the recommendations are not
sufficiently followed upon, the European Commission should consider proposing
legally binding measures.
Maarten Haijer is the Secretary
General of the European Gaming and Betting Association, representing the
leading online gambling operators licensed and regulated in the EU. The EGBA
advocates consistent online gambling regulation based on fair competition in
accordance with EU law.
Responsible Gambling Trust Publishes Gambling-Related Advertising
LONDON, U.K. (April 7, 2014) -- The
Responsible Gambling Trust has today published a report reviewing the
international research on gambling-related advertising.
The report by Dr Per Binde of the
University of Gothenburg pays particular attention to studies that concern the
impact of such advertising on participation in gambling and the prevalence of
problem gambling. A key aim of the report is to provide useful recommendations
about the potential of research approaches in producing reliable and meaningful
results. Dr Binde says:
It is very difficult, if
not impossible, to assess how many people gamble excessively because of direct
or indirect influence from advertising. Part of the difficulty of measuring the
impact of advertising on problem gambling is that it is, in general, most
probably relatively small.
However, the nature and
mechanisms of the impact of gambling advertising, as well as other aspects of
it such as its volume and the ethical questions that it raises
are possible to study in a variety of ways. Thus while absolute extent of
impact is difficult to assess, it is possible to study the relative impact on
various groups of people by different forms of advertising. Such research
results are valuable for harm prevention and responsible marketing as they
differentiate between relatively harmless and relatively risky
The Responsible Gambling Strategy
Board, the Gambling Commissions independent adviser on responsible
gambling matters, has identified the current effectiveness of rules and
controls on marketing and advertising of commercial gambling as an area where
further research and evaluation of the evidence is needed in relation to harm
Commenting Marc Etches, the Chief
Executive of the Responsible Gambling Trust, said:
There has been a marked
increase in the amount of gambling advertising on our televisions
since a change to the law came
into force in 2007. People are understandably concerned that this increased
prominence might lead to an increase in problem gambling and the harms
associated with it.
In order to understand the
impact of advertising on problem gambling we first need to assess what evidence
is available and how best to conduct research that will deliver reliable and
meaningful results. This report is a necessary and very useful first step as we
consider how to best shape our future research programme in this area. In the
meantime, we are pleased to share this work with the government and the
advertising authorities so they can consider future regulatory
The Responsible Gambling Trust will
now provide a copy of this report to the Committee of
Advertising Practice and the
Broadcast Committee of Advertising Practice who have been asked by the
Department for Culture, Media and Sport to evaluate its findings.
Dr Bindes report,
Gambling advertising: A critical research review, was
published by the Responsible Gambling Trust on April 3,2014 and is available
CONTACT: Paul Scaping, Bell
Pottinger Direct line: +44(0)20 7861 2408, Mobile: +44 (0)7795 971022, Email:
SOURCE: Responsible Gambling
The Theme for La Fleurs 2014 Lottery Symposium & Retailing
Summit is - Click & Mortar
ROCKVILLE, Maryland (April 7, 2014)
-- La Fleurs Magazine would like to recognize our symposium
partnersthe D.C. Lottery & Charitable Games Board (co-host of the
symposium), our Dual Program Sponsor (GTECH
Corporation, InComm) and our Program Sponsors (INTRALOT, Inc., Karma Gaming,
NeoGames, Pollard Banknote
and Scientific Games) and
Retailing Summit Sponsors (Schafer Systems
Inc.. Linq3, Pro-Lite,
and Hudson Alley)
The 2014 Symposium and Summit marry
traditional lottery retailing with new online launches.
The D.C. conference will keep a
laser focus on the Reality of Retailchallenges and opportunities. The
conference will feature speakers from prominent chains currently licensed to
sell lottery ticket, who will talk frankly about their business needs. U.S.
lottery retailers earn approximately $4 billion in annual commissions and
bonuses, which is a significant contributor to their businesses
Gary Grief, President
of NASPL and Executive Director of the Texas Lottery, will sit on a lottery
director-retailer panel at the symposium that will explore ways that the
lottery industry can maximize sales growth through the traditional lottery
network. Grief has a passion for retail and its importance as a link between
the lottery organization and the lottery player.
Our retailers are the
absolute key to our success, Grief told La Fleurs Magazine in
its November/December 2013 edition. My goals for the year include a
collaborative sharing of the information we are gleaning across the country in
every jurisdiction that is having success in retailer recruitment and/or
retainment, and leveraging that information such that all lotteries can focus
best practices on growing and maintaining their retailer
Product marketing presentations will
focus on instant and draw game trends for North American lotteries. There will
also b e a lottery director panel discussing the performance for national bloc
games as well as current and startup regional bloc games. The widely discussed
$5 premium game will also be a topic.
U.S. lottery sales for traditional
non-bloc draw games took a hit with calendar 2013 sales, with the exception of
keno. Canadian lotteries experienced sales growth in every product category
except LottoMax and spiel. There will be case studies on lotteries
experimenting with non-traditional games, such as short-run draw games,
instant-online games and machine vending,
On the instant ticket front,
lotteries are benefiting from best practices research on game themes, designs,
price and prize payouts. There will be special presentations on growing the $5
scratcher category and implementing apps as a tool for second-chance drawings
to attract millennials. In calendar 2013, instant sales grew 4% in U.S. and 6%
In the United States, the nascent
online lottery business is making steady progress in 2014 as additional state
lotteries launch e-instant games, offer fast-draw online game sales, implement
online subscription sales, add online second-chance multi-jurisdictional game
programs and offer transactional mobile apps. Moreover, with VISA scheduled to
change the merchandise category code to MCC 9399 for state-operated lotteries
on April 1, 2014, U.S. lotteries will offer an easier mode of payment to
process payments on their networks. The conference will feature lottery case
studies on launching Internet sales programs.
A Lottery Marketing Director
workshop will provide a look at fiscal 2014 performance, evaluating the sales
for scratchers vs. draw games, new opportunities to utilize social media,
potential for online products and a peek at fiscal 2015 launches.
The one-day La Fleurs
Retailing Summit on Wednesday, June 4 will provide a networking opportunity for
lottery executives, vendors and retailers to network and exchange ideas in an
informal environment. It runs from 9 a.m. to 3 p.m. There will be programming
on gift cards, dispensers, lottery signage, point of purchase display, DSR
support systems and gas station and ATM transactional processing.
The summit will also feature case
studies for successful lottery jurisdictions that have built partnerships with
their top performing chains. Lottery executives report key to long-term success
is a willingness by management to try innovative things with its lottery and a
receptive attitude to find ways to build the business through proven sales
mechanics, such as planograms, automatic inventory recorder and in-store clerk
SOURCE: La Fleurs TLF
World Gaming Executive Summit: 8 - 10 July 2014 in
BARCELONA, Spain (April 8, 2014) --
The World Gaming Executive Summit is where the industrys elite CEOs
gather to share ideas and debate strategies.
With over 280 participants (82% of
whom hold boardroom/ executive level positions) the World Gaming Executive
Summit is the only forum in the world where the industrys elite CEOs from
both the online and offline community gather annually to share ideas and debate
their strategies in an open forum.
If youre a top executive at a
leading operator or supplier wanting to meet your peers and clients in the
land-based and online gaming industry, then you cant afford to miss it.
The World Gaming Executive Summit
The seniority, reputation and global
reach (not to mention the fantastic networking activities) make the World
Gaming Executive Summit the most exclusive and influential gathering for the
gaming industry and all those affiliated to it.
Download the event brochure HERE:
World Gaming Executive Summit on 8 -
10 July 2014 in Barcelona.
SOURCE: World Gaming Executive